VenerableSage
VenerableSage
VenerableSage

If Silver Star Harmony would have been on a system other than the PSP, I would have bought it in a heartbeat. Maybe I'll finally have to rectify that if I get a PlayStation (Vita) TV. (Assuming that it's available as a downloadable game...)

Silver Star Story (at least the PS1 version) featured a level scaling mechanic for boss stats, which probably didn't help matters. (Not that the regular dungeon enemies were pleasant either - once you cross into the southern areas of the map, every enemy encounter just becomes frustrating.)

Eternal Blue's plot is noticeably weaker than Silver Star Story's overall - while both are trope-y, Eternal Blue's is even moreso and it's just kinda generic. It's a simple "hero defeats some super evil bad guy" storyline, with no real driving factor past the start of Disc 2. At least Silver Star Story's "defeat the

Haha, it happens to the best of us.

Mew, Pidgeot, and Onix were part of the Southern Islands set which featured 6 groups of 3 cards each that formed an image.

That still doesn't make sense, though, if Groudon and Kyogre have been asleep /sealed since that era. The only "later" people that would qualify are the people of the present, and Kyogre and Groudon haven't been summoned by Team Aqua and Team Magma yet, so they can't even be running around, tapping into that Primal

And now all we get are <18 year old protagonists that feign through the motions and fill all of the tropes and cliches of relationships, since that's all the script writers seem to be able to pump out for JRPGs lately.

Yeah, that's true. Will update my post in a moment to clarify.

If there's a Primal Rayquaza and it gets even larger, I think I'm going to have to nickname it Evrae.

Or they just decided that their old art and designs didn't mesh with the current standard and needed a way to change the designs into something else without pissing fans off by just retconning the designs.

It was a primal age, early in the world's history. The natural world was overflowing with energy. That energy granted Groudon and Kyogre an overwhelming power. Seeking ever more of that energy for themselves, the two clashed again and again, and their battles cast the people and Pokémon of Hoenn into great danger.

That F-Zero UX idea is brilliant. (Not just the game itself, but the control scheme a la Pod Racer.)

Can I suggest an alternative to the Smash Bros. RPG? Instead of just an RPG retelling of the previous games, perhaps make it similar to the Subspace Emissary? In that it would draw in elements (though, it would need to be significantly moreso than SSE did, as the possibilities for that mode were astronomical and were

So, basically like Heroes of the Storm, but with Mario instead of Arthas or Mewtwo instead of Tyrael.

I'm probably just colored by the fact that Super Mario Land 2 and the original Wario Land were some of my earliest Game Boy platforming experiences and the fact that Wario Land 2 kinda changed that formula in a way that I didn't necessarily care for.

Replying to my own thread because for some reason we can only edit posts up to a certain amount of time, a feature that's practicality I will never understand.

Can we tack on having unified system libraries/accounts + "cross-buy" to this too? Because it seems like a natural fit to go along with it.

Well, it is a lot easier to give suggestions for games and series that have actually previously been made than to throw general genres or concepts at the proverbial dartboard to see what sticks...

I don't know why everyone keeps wanting a Pokemon game that spans across every single area that's been created. For Nintendo, that's just completely unfeasible. They can barely polish 1 region to an acceptable level - I can't imagine how they could ever make one that had everything that had been created up to this

(Can it be more like Wario Land: Super Mario Land 3 instead of Wario Land 2-4?)