UrusaiWrangler
UrusaiWrangler
UrusaiWrangler

Which some, myself included, would consider to be a good call. The visuals were the only thing that drew my attention to this game in the first place...after that, I was sold.

I'll pay for two accounts if they'll just send me a beta key. I already have my first year's subscription fees stashed away. :p

I'm not so sure...your argument seems to be in the realm of 'magazines shouldn't exist because they dilute the works of Tolstoy.' The problem with modern gaming culture is we spend way too much energy trying to place limitations on what games are instead of trying to remove those same limitations.

Its a fair assessment.

It appears to have been a grammatical Rorschach test.

Nailed it.

Good points all, but it WAS the 1950's, and the Age of Exploration was pretty much over at that point, so I don't think the mysticism angle holds up as much as it did when much of the world was still mysterious. The sci-fi angle did a really good job of playing up the 1950's sense of paranoia and creeping specter of

If you take the fourth film and put it into the context of the Young Indiana Jones Chronicles, where Indy went everywhere, met everyone and did everything, it makes perfect sense.

Or successfully jumping a minecart over a broken stretch of track.

It's in Activision's hands; I'm not sure how much input Bungie really gets in these decisions.

Unrealistic for an online game that hasn't gone into beta yet; I had no idea what they were thinking. They know better.

Well, now I know when I'm gonna pick up my PS4...right about when I expected I would. I knew the March date was wrong from the beginning, so Fall was the next logical release window.

This is where my head was at; the towering City Blocks rising from the pre-war sprawl gave them more of a feeling of being built out of sudden necessity rather than premeditated intent. Even though it was in the far future, the lack of technological advancement in everyday consumer items such as vehicles and

Curse joo, Cod Commando!

The 1995 Dredd did a lot more to capture the ridiculously claustrophobic spectacle of MegaCity One, but what the newest Dredd film lost in spectacle it replaced with plausibility, which is one of the main reasons its so much better. I was worried when I first saw the early release stills ("Why do those cars look like

There was something oddly distracting from the violence in this sequence...I'm not sure if it was the oversaturation of color or the slow motion implementation, but it seemed less grotesque and more artistic than anything.

Hmm, so the Infected are more like setpiece encounters as opposed to the mindless Doomfest that is Left 4 Dead? Can't really handle another game with endless waves of brainless cannon fodder. You make a better argument for it than I've heard so far...maybe I'll look at it after the holidays since I'm not convinced I

I suspect it's because offscreen play doesn't consistently work across all available titles.

I liked Sucker Punch in the way I like watching someone play a video game for 90 minutes; fun now and again but not something you typically plan on doing. That being said, I found it worth the time to see for the imagery alone.

I think that may end up being a PS+ download for me. I've heard such great things about it but for me, zombies are SO overplayed right now and I'm just not in the mood for it.