Tybera
Tybera
Tybera

See the googly eyes, they let me know where I stand when the race car drivers are around, otherwise I’d be terrified of them.

I never said that or anything near that, but the amount of physical exertion is not what makes a sport a sport. Some sports take more, some take significantly less, it doesn’t make any of them less of a sport. To say that e-sports requires NO physical exertion or training is just ignorance.

Depends on the game. CS is a good example of objective based FPS.

I just don’t think someones created a good enough spectator UI for it. You don’t need to look through a footballers helmet to know what’s going on, the same applies to FPS games. It seems like e-sports in FPS to this point has been so obessesed with showing things from the first person that they haven’t taken the time

Nah nerds already won. We just string the jocks along as puppets since nerds own thier teams now.

Driving a car fast with no power steering is hard as shit. I don’t know if you have a REAL go-kart place around your house, like a K1 speed or something, but go give it a shot. That shit will wreak you if you’re not decently fit.

Actually e-sports do require some physical fitness. I mean there aren’t a whole lot of chunkers in e-sports. It does require that your brain and body is in good working order. It also does require a good amount of sportsmanship.

If that’s the biggest difference you see, then you’ve no idea how building a game professionally actually works. I’ve tried to make the differences pretty clear here, but apparently they’re either not being read, aren’t sinking in, or folks are being intentionally obstinate. Again, there’s a reason great modders are

Copywrite and Fair Use

Mod developers need to not be as shitty as mobile developers, and hold each other accountable.

It is still not the same as game development. I understand what you are saying, and I’m not sitting here trying to crap on modders hard work. Many people from the industry come from the modding community, myself included. I can tell you from both sides of that fence that it’s not the same nor is it just as much work.

Welcome to the shitty business side of development. This is the case in any instance though. Even in a new system, someone can buy YOUR mod, game, dlc pack, change it a bit, add to it, and charge twice as much. This is why there are a million tower defense games that all look similar, yet slightly different.

Yes and this is why people should be paying attention to and ratifying their terms of use. But we have to concede that modders, when wading in the business side of content distribution need to be more responsible with how they deal with other’s content. Blaming Valve because modders don’t understand copywrite is a bit

Yes they should cover some costs for support IF they want to go this route, their TOU in this matter is just lazy and extremely actionable. But if there is that much content traffic, stuff’s going to slip by.

Agreed, they need a better system and better terms of use if they are going to use a monetized system.

Spoken like someone who’s never done game development. There’s a huge difference between using someone else’s finished rigs and engine and keyframing some animations for a mod, and what an actual animator at a company does throughout it’s development cycle.

Valve should look at how Unity and Unreal handle their marketplace, and follow. There are specific rules about using other peoples content in your games and selling it. What should happen is that the animation pack should be put up as a separate item and users who wish to make money off their mods using the animation

No one is forcing people to sell their stuff. And no, mod makers should not be compensated for their work, that’s the whole point of modding, taking a game you enjoy and modifying it to your desires. If you want to make money become an actual developer or develop your own game.

Okay.