TurboFool
TurboFool
TurboFool

I would imagine one part of it is that since they realize people are going to be looking it a LOT, they’re trying to raise it closer to road eyeline. Looking down into the center console is a recipe for disaster.

Even Top Gear gives its speeds in 0-60. While the US is just about the only country still on Imperial, 0-60MPH is the world’s standard for this.

I feel like it was confirmed/made clear quite some time ago that the next Roadster wouldn’t be based on a Lotus and would be an entirely internal design, like the Models S, X, and III.

Everyone else has already covered all the poignant and thoughtful comments, so my pedantic side just has to bring this up: “South California?” I’m going to take a wild guess that the author doesn’t have much experience with the state. It’s Southern California.

While basically every moment was beautiful, for me the Green Lantern joke was one of the highlights, and a perfect example of the fourth-wall-breaking humor.

Yeah, Microsoft’s skills, unsurprisingly, are in software. Which always means with each new system that even if they start out weak, or confusing, or limited, by the time the systems are mature, they have a clear lead in actual, useful functionality. Interface design, communication, online network, desirable features,

When the PS3 launched, it was backwards-compatible because they included the ACTUAL Emotion Engine from the PS2 in it, allowing 100% hardware compatibility with PS2 games. From what I recall, there were in fact very few compatibility issues and it worked well overall, and the users were quite happy with it. It was

I think we’re going to see more and more on PC, now that Microsoft is unifying the Windows 10 architecture behind everything. It’s an exciting time.

That’s not entirely accurate. Anything being emulated ran like mud. People definitely noticed. In time, the applications were replaced with native x86 versions, and so it got better and better until nothing legacy remained. But people definitely noticed.

[I tried to hit cancel when I realized I misread the comment, but it published instead. Ignore me.]

Not really. The original Xbox yes, but the 360 was a PowerPC processor. Same core architecture as Sony’s Cell, just not as insanely overwrought. It does take a lot of overhead to emulate a totally different architecture.

The 360 was still an entirely different processor instruction set. Same one as the PS3, in fact, just without the insanely over-complex Cell setup.

360 wasn’t x86. It was PowerPC, much like the PS3 (just not as insanely overcomplex like the Cell).

You’re mistaken. While not as absurdly different as the PS3, the Xbox 360 was still a completely different processor architecture from the Xbox One. Both the PS3 and Xbox 360 were PowerPC processors, versus the switch to x86 processors in the new generation. Switching processor architectures is very difficult to do

It dramatically alters my interest. I have yet to purchase either current-gen console. Knowing, finally, that one of them may be able to FULLY replace my last-gen console on the shelf is definitely an incentive to go that direction.

Thank you for posting this. I’m not a motorcyclist, but I can empathize with them. There’s a lot of assholes on the road, and they get missed and ignored regularly. It must suck.

That wouldn’t happen to a normal car? How about some evidence of that claim. From what I know, lightning can seriously fuck shit up for ANY car under circumstances as unusual as this. And the other comments in reply to you are a testament to that.

On the matter of not admitting to speeding or using passing as an excuse, I have a counter anecdote that’s probably just luck on my part and NOT evidence that that advice is wrong:

I can't think of a single way this is a good thing for consumers.

But they’re different use cases. What was being demonstrated here is functionality to reduce chances of rear-ending someone in low-speed traffic. For some people that’s a much higher, more common risk than hitting a pedestrian. It also needs entirely different types of sensors and processing.