Trolly
Trolly
Trolly

I have to admit to seeing his point, even though it wasn't put particularly tactfully. PC users (or even users of other platforms) will throw their hands up in the air on the grounds of their principles rather than an actual desire to buy and play the game.

I like to see what other people are listening to, and you're free to disable all posts from Spotify on your feed.

Same, but only on one of my computers, so it can't be tied to my account. Could be because I added the 'Cosmic Panda' theme recently on that machine, who knows.

They both have weight and value 1. Which feels quest-y XP. Plus I can't use them as alchemic ingredients anyway, they're in the misc tab.

There's also a butterfly in a jar in an alchemist's hut not far off that town at the foot of the throat of the world (if that makes sense). Still not sure what they're for...

I will play both of these, and I will enjoy both tons. I'm gonna be very happy, because I won't decide to argue over two games that are must play. I mean, let's be honest, if these came out at different times of year no-one would bother comparing.

I don't know how to do proper spelling correctin with the hash tag, but it's 'eke' not 'eek'.

Nah, I have tons of jagged shadows in my game, and they are set to quite a low resolution on Ultra. Even simple things such as shadows on tree trunks are disabled by default. I've been playing around with tweaks to the INI tonight and things look a lot better after changing the shadow resolution and other properties.

Hardly, have you ever heard of number key bindings? Usually you can set separate weapons/spells/shout to different numbered keys. And you can barely use the mouse in menus! I would say that you can adapt to the UI certainly, I mean it will do. But it's genuinely a step back from Oblivion for PC, which is just

Really? Well, the engine has been well-optimised (very short load times, runs well even on old PC's), but some things like shadows look awful. And the UI holds up terribly on the PC, a lot of the time you can't navigate it with the mouse and have to use arrow keys (which is obviously very clunky for a UI when you have

:O Un baguette du jambon. Oui oui monsieur (ou madame), j'adore ;).

I have a better theory. First reviewers know that they are one of the first people in the world to play the game. That exclusivity will colour your experience as slightly better than usual I think, and not only that, the fact you know everyone online will see your score first and judge the game off of it more than any

Yeah, after you come out of the cave, you follow the path which meanders towards riverwood and there should be 3 stones; they add 20% growth bonuses to one of the three main skills you choose.

Saaaaaame :|, I'm glad I found these tips, I didn't know it was as easy as drinking a cure disease. I was resigned to being a vampire already aha.

I agree with p93. You could well still have enjoyed Oblivion, because its gameworld and quests were on the whole just as fun as this one, but its underlying mechanics were totally flawed and turned me off (along with randomised dungeons which didn't exactly encourage exploring to find them). This iteration does it a

Yeah, the PC interface sucks. I am used to it mostly by now, but it still makes mistakes as to where my cursor is like you said, and I rebound my 'Change PoV' Key to middle mouse press. Little did I know this was joined to the favourites button, and not only that but the menu's don't tell you this, so I thought a

You don't get experience when you kill something, your skills level up as you're using your weapon or armour of choice. So no, if you're not the one being hit armour won't level up, and if you're not the one hitting your weapon won't level up.

I'm in the same boat, I sold one of each to make myself a bit lighter though. I'm thinking one of the sidequests must result in getting a house or something? Shame there's no wiki articles yet aha.

Je suis un baguette! Je suis tres bien avec la bibliotheque du fromage :).