Stuxnet is like something out of a Die Hard movie. It's almost too awesome and too bizarre to be real. Reprogramming PLCs remotely? If you know what PLCs are used for, that's freakin' scary!
Stuxnet is like something out of a Die Hard movie. It's almost too awesome and too bizarre to be real. Reprogramming PLCs remotely? If you know what PLCs are used for, that's freakin' scary!
Oh ho ho ho, that slaps me on the knee!
There are crazies everywhere. Your neighbor could be one, too. Sleep tight, now.
I don't care that it's Capcom.
HERE COMES ANOTHER CHINESE EARTHQUAKE EBRBRBRBRBRBRBRBRBRBRBRBRBRBRB...
One could only hope. Ah well, a man can dream, right?
I can't wait until the Zynga bubble bursts and we're back to arguing about which down-the-sight-aiming FPS is better.
If the authorities wanted to knock it down, all they'd have to do is aim a water cannon at it for a few seconds and then pick up the cups.
Yes. The convenience and ease of not having your eyes desecrated by Microsoft's feeble content delivery efforts and their infuriating DRM.
Call me perverse if you want, but as a technophilic Gen-Y'er who's lived in the suburbs all his life, I have a growing sense of nostalgia for light pollution. Seeing the sky tinged a dull brown fills me with a sense of wonder and awe at mankind's dominion over this Earth.
That's actually not a bad price for what you're getting.
The only time I've ever opened up a can of whoopass on people over the microphone is when they clearly asked for it. You know how it always starts.
Ahh, goddarnit. I wanted to like those concepts, but now I can't unsee the resemblance!
Too small to be a visor. Gotta be a camera or monocular.
You mean herring?
Personally, I agree with the general sentiment of this article. I'm a multi-platform gamer. Ever since the Dreamcast came out, I've made an effort to buy each and every platform from each generation. I've opted out of the platform wars by choosing to love and play each one equally.
Actually, this is a very practical design for a suit of powered armor. The helmet presents a tetrahedral profile to an oncoming projectile, preventing it from impacting head-on and transfering all of its kinetic energy to the armor. Also, it is completely enclosed, preventing rounds from penetrating a thin,…