TokoTamer
TokoTamer
TokoTamer

Hello! I’ve had a few replies mentioning this perspective and I totally get it. I should clarify that I play the game on occasion myself (for the rhythm aspect) and have been a Bushiroad fan since the early days of the company, so I am also moderately familiar with the BanG Dream fanbase as well.

I never meant to imply

I’m a Bushiroad fan, so I am moderately familiar with BanG Dream and its fanbase as a result—I even play the game on occasion for the rhythm game aspect.

I can totally understand this perspective—and I realize it exists—but I definitely think Kidani’s comment was directed at fans on the waifu culture spectrum and not

It’s waifu culture—that’s my understanding of it. The fans are essentially upset that they were not told there is a male character involved in her life.

Kidani’s comment is a backhanded way of saying that they shouldn’t be upset when the girls have family members.

I’m kind of the same way, but I’m honestly glad the Switch doesn’t have an equivalent system. I’m one of those people that prefers games without them, but if they exist then I definitely have to get them—they can’t be ignored. If literally everything had achievements then I’d probably go insane, so I’m really glad

Nintendo can add trophies/achievements if they want to they just don’t. I think Nintendo feels like it’s not right to force them on every game just to have an overarching system in place, but instead only have them in the game itself when the developer feels they are right for their own game.

It’s worldwide, so yeah, EB Games will get hit.

I’ve never worked there myself, but my understanding from literally everyone I’ve ever talked to is that it’s terrible.

GameStop isn’t dying because of a switch to digital, it’s not helping, but it’s not the reason. They’re dying because they treat their associates like garbage and it eventually rubs off on the

Most Nintendo published games do get physical soundtrack releases in Japan that are easily importable. The EAD developed ones less so—BotW and Odyssey were released commercially and fairly quickly at that—though many older titles were promotional or Club Nintendo rewards only. But for the most part, everything from

They’re not. Dragon Quest is a bit of an anomaly, being the only Square Enix property where they don’t actually own any of its music. The music for every game is licensed through Sugiyama Kobo, Koichi Sugiyama’s company.

Nobody is really sure what happened with FF. SE does own the rights to that music, but the price is

First off, who works on what is The Pokémon Company’s decision, not Game Freak’s. Second, you realize Genius Sonority is only 22 people now, right?

They could never handle a console Pokémon title in 2019. Game Freak also already absorbed some of their best staff years ago. James Turner, the art director for Sword and

I think a lot of the confusion with GO came from the fact that Nintendo *was* still involved directly (GO Plus, etc.), they just weren’t publishing or developing the actual game.

While it is mutually beneficial, I would say rushing the main series out the door is more on The Pokémon Company than Nintendo. I’d wager that Nintendo timed the Switch Lite with Pokémon instead of the other way around.

Pokémon is much, much more than video games and Nintendo is completely hands off with the rest of

The copyright for the IP is split by Nintendo, Creatures, and Game Freak, which each own 33% of The Pokémon Company—which serves to manage all aspects of the brand—so as a result, the copyright is also owned by TPC. Pokémon products will usually just say ©Pokémon as a form of shorthand to signify just The Pokémon

Nope. He’s a founding member of Game Freak—but he is also heavily involved in greater aspects of the franchise at The Pokémon Company as well, which is 33% Game Freak, 33% Nintendo, and 33% Creatures.

So it’s sort of understandable that people don’t know this, because it’s about as Nintendo-involved as it gets without

MMOs aren’t exactly as hard to keep up with as a lot of people seem to think they are—not modern MMOs, anyway. I’ve played FFXIV since the 1.0 days (though really came to love it in 2.0, for obvious reasons) and as such have been fortunate enough to never be behind, playing the majority of the content as it releases.

Overall, I’d like to see FFXIV become at least a bit more alt-friendly. Things like the mail limitations are definitely in place for things like RMT and spam, but the reason things like this are not gradually alleviated over time as part of QoL updates is because the majority of the playerbase only ever plays a single

Completely understandable. Though if it wasn’t clear, I wasn’t generalizing your situation or saying you fit into that mold, just that these are some things I’ve seen over the years when encountering FF fans that don’t play the game.

Oh, that’s actually not what we were referring to.

We just meant that for all future account upgrades your PC platform must match. So for example, if you own ARR, Heavensward and Stormblood on Steam then Shadowbringers must also be a Steam license, not a Windows license. You can’t purchase a standard PC copy if you’ve

I find your comment really interesting. As an FFXIV player myself, I’ve heard all manner of excuses from FF fans over the years as to why they don’t play XIV, or to a lesser extent, XI. And it can sometimes be pretty baffling. These are JRPG stories told in an MMORPG, stories these fans would *adore,* yet they choose

This is honestly huge. Steam is considered to be a separate platform from the existing Windows version and has had a bit of a rocky history with pre-orders, sales, physical copies, etc.

If you choose to play through Steam just know that you just always play through Steam.