Tobbi
Tobias
Tobbi

If you think open source development is only done as a hobby you are wrong. Many companies are paying developers to improve open source projects, because their business relies on this software.

I am not surpised by these issues. The modding community never had to care much about copyright and licencing because they build their mods on the IP of other publishers and wherefore couldn’t take money for for their mods anyway. This led to a large network of interconnected mods where everyone used stuff form other

Well, that could work (i guess to be sure you have to ask a lawyer), but I doubt that most modder take such a huge effort. Even the developers don’t change the content of the file on your mashine when they patch the game, they just replace the whole file (That’s also the reason why today’s patches are so big, they

Just changing textures could be fine, but if you want to change functions, you have to modify the game files in such a way that it jumps to your own functions and after that back to the original code during execution. In order to do that you have to change the original files and redistribute them so that the users can

It can be both. The modder is the owner of his mod (assuming a substantial part of the mod was created by himself) but he can still violate the copyright of the publisher or another modder, because he also used parts of their work without licencing them. Also the modification of a work without permission can be a

The problem is that it is almost impossible to make a mod that doesn’t exchange parts of the game like textures and functions and uses/overrides functions of the game itself. If there is an API to mod the game then it could be argued that it isn’t a modification because you don’t have to change and redistribute parts

It depends. Let’s look at the case that Mod1 is used by Mod2. If the creator of Mod1 gave the permission to use his/her mod in other ther mods, Mod2 can use functionalities from Mod1. But if the creator of mod1 didn’t gave that permission, the creator of Mod2 isn’t allowed to use any functionality of Mod1, weather or

The affected people probably used the same password and email address on different services and one of them got compromised. That’s the reason why you should never use the same password for accounts that you don’t want to get hijacked.

The government as a executive power can’t censor anything. The USK, the rating board, could deny a rating because of Nazi symbols which would imply some restrictions where and to whom the game could be selled. But the USK is independend of the government. And there is the possibility that a court as a judicial power

But that’s not the point. The verdict is almost 20 years old and since then opinions about videogames as art have changed. Back then videogames were seen as something that is only played by kids, today it is widely accepted that there are videogames that are made to be played by adults.

The case of the removed swastikas in German versions of videogames is a bit more complicated. Actually it is allowed to use it under certain circumstances, for example in art and education, as long as it isn’t used to glorify the Nazi regime. The reason why publishers are removing it in their games is because they

There is not much Valve could do against this. They either react to reports quickly or they disable links to external sites on Greenlight pages entirely. Valve could also disable links to the most common file hoster, but then scammers would just switch to less known or more general hosting services.

It would be helpful to know the time it takes from deciding how many amiibos are going to be produced to the point when they are on the shelfes. The point is, Amiibos were released just 4 months ago. I don’t know how much time is needed to produce them, but shipping from Asia alone will take something around a month.

Beating FTL the first time.

I think you underestimate what kind of data and how many data the NSA and probably every intelligence agency of every developed industral nation collect. Some examples:

Let's hope they didn't save the password as plain text in their database. If Twitch salted and hashed the passwords properly the attackers should only be able to crack the weakest passwords.