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    TheoSamaritan
    Jon
    TheoSamaritan

    It was a late Valentines Day comic. It's Cupid.

    You're forgetting that most Apple products are shafting you anyway. They can take the hit, believe me.

    The Left 4 Dead series had that issue, and it may have been a factor in TF2 before they started releasing class packs - at which point it went from a financial issue to a technical one and its fate was secured.

    Afraid to say they do. These days, for small development houses at least (Double Fine is included here, as they are not considered large or powerful in any way), the publisher says "You will ship on this date." and they have to or face heavy fines from the publisher in the form of reduced payout - and possibly lose

    The TF2 thing is a different issue all together at this point.

    It'll be the publishers you have to attack. The devs very rarely have any say in delaying their product for fixing. Hell, they rarely have any say in patching their product after the fact.

    I said it before and I'll say it again.

    That is another thing that put me off a bit. Surely it can't be too hard to vectorise and upscale the original textures. Then again, not my mod =)

    Firstly, graphically - and I've said this for the past year - wow. I've never been able to run the mod (the vanilla game barely runs on my old CPU - a mix of bad optimisation on the game's part and the fact I dared to not have the money for high end on it's release) but the friends of mine who have capable computers

    Except if the release schedule for GTA5 is anything like GTA4's, we won't see a PC release for about six months after the console release - and we don't even know when that is.

    The current article is not clear as to whether it was development or film date that pushed it back. In fact, that is exactly what it says - it's unknown. My experience has shown me that licensed properties more often fall foul of the former, not the latter. Hence the basis of my comment.

    I did click the article, I did skim it. I did miss the date and that particular comment.

    Remember folks, Kickstarter isn't the only crowd funding website around - it is, however, one of the hardest ones to get in to. If you don't have a US bank account you're fresh out of luck on getting anything funded through them.

    So it'll be a title that instead of having the two solid years of development it will most likely need, will only get twelve to fourteen months tops - and thus will suffer for it.

    That really is a strange one. Usually the standard practice for shrinking is to shrink map size first, if it's available.

    It was my understanding that the console versions had smaller versions of the 64 player maps. Naturally I could be wrong.

    Possibly, with the scaling back they have shown already.

    I am calling it now, based on the rare, inaccessible (due to "missing required files") server that shows up on the list occasionally.