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    TheoSamaritan
    Jon
    TheoSamaritan

    For some reason my other reply to this didn't save, but "Creation Engine" is basically Bethesda Marketing Talk for "We updated our in-house version of Gamebryo so it's not obvious, and thus will rename it to avoid the bad press we know the engine gives us."

    I think you need to read up the basics of mod importing. =)

    Nexus would be the source but if you go to the Dead End Thrills website, the man who takes these photos usually lists exactly what mods he used.

    Oh hurray!

    Oh hurray!

    I am aware of this. I was responding to the man who said that FO3 is not running on the same engine as Skyrim. It in fact is, and I am simply making that point. =)

    It is actually. Skyrim is running on a tweaked version of Gamebryo, just like every game since Oblivion (unsure if Morrowind also ran on an early version of it).

    Still better horse animation than Skyrim.

    I'll only be entirely happy if the multiplayer is similar to Paradise.

    As someone who has been here for years, I'm afraid you get used to it. To be fair though, they are only doing their jobs, and most of them have solid work outside this heap.

    I saw they had been playing for 12 years in one of the comments. I'ma ware it came out in 1998, being interested in it myself (but not particularly good - 8s and 9s).

    That would limit the mod to the Source engine, and Source cannot do this kind of scope in landscape without loading screens.

    I'm impressed more because I'm surprised at their age and happy they are doing it.

    It's an unfortunate side effect of today's processes. =(

    You shouldn't be expected to buy a secondary method of control because the development team didn't implement proper controls on the primary method of your platform.

    I will be working on it as it goes. It wont be a complicated game, by any means =)

    Well even you learn of something new every day, Jesus!