TheSadClown
Nightshift Nurse
TheSadClown

As someone who recently replayed The Last of Us Remastered to prep for finally getting around to Part II, the visuals in this remake have seen a major upgrade and are now basically in line with the sequel - and likely a little nicer.

Good. Weekly episodes is a shitty holdover from network television that needs to die on streaming platforms. It benefits exactly no one but YouTubers and bloggers. Hell, I rarely even watch more than two or three episodes at a time of any new season or series, but still bristle at the thought of something like BoJack

Regardless of what’s under the hood, the presence of asymmetrical analog sticks automatically disqualifies this and every other handheld that sports them from any ‘best of’ status.

There’s an austerity to Conan the Barbarian that I wish more filmmakers had employed when sword & sorcery flicks were having their brief moment back in the early-to-mid eighties. And one which I hope is utilized in the likely inevitable revival of the genre.

I didn’t suggest getting rid of tutorial sections altogether, just paring them back significantly. Hell, those exposition dumps you’re objecting to are in part a byproduct of the ‘tutorial’ section of many games becoming so unwieldy that it becomes necessary to pad them with narrative in order to hide the fact that

It reads that way because Kotaku conveniently left out one of the most pertinent bits of information, namely that Sony is handling the trials internally via their PlayStation Store team. Third-parties aren’t having any additional work foisted onto them.

It’s actually not relevant, like, at all. Sony is handling the trials internally via their PlayStation Store team. Developer’s aren’t under any requirement to make crafted demos unless they want to, and those demos would subsequently be available to all PlayStation owners.

I’d say it’s a toss up between the Tanker Chapter demo for Sons of Liberty and the demo village for Tenchu: Wrath of Heaven (playable in the full release via a code). I think that one was an Official US PlayStation Magazine inclusion.

Sony is doing it on their end. This feature will be implemented at a system level. Once again, Kotaku is leaving out pertinent facts because it doesn’t fit their heel turn narrative for PlayStation.

I’m guessing it’s because a lot of VR titles tend to be on the short side as is, consequently Sony’s tossing those developers a bone. Seems fair to me.

It’s literally just a limited, two-hour trial of a full game. Like, you download said game, start playing, and two hours later are cut off. If developers want to offer a more crafted demo, they’re apparently welcome to, but this feature is being implemented on a system level. Consequently, it doesn’t impact

The Show is a weird one because it’s ultimately MLB’s call to make, not Sony’s.

Premium appears to be an overall good deal. And anyone expecting first-party day one from Sony was deluding themselves. Sony has zero incentive to offer their own catalog day and date and that will likely remain the case for quite some time.

Sir, this is an Arby’s.

Nintendo sucks. Nintendo has always sucked. They make good games, but have never not been a villain, whether it was high key going after Galoob or more low key antics a la manufactured digital scarcity or…well…this latest Disney going after a daycare-esque occurrence.

Christ, how do you fuck up folders? Seriously, how do you fuck that up?

Learn something new every day.

You could even take this a step further and say that it’s at least in part because martial arts media has always been kinda sorta a step ahead, with heavy emphasis on that ‘kinda sorta’ as said representation is often exploitative as fuck.

The character designs in Strive are the best they’ve ever been in Guilty Gear barring Potemkin, whose original design towers over the Puppet Master-y bullshit they saddled him with in Xrd. (Actually, the designs from the original are all awesome and I hope they’re made available as alternate outfits at some point down