I never really gave it that much thought. I mean, we’re mostly seeing the high ranking witches in action - maybe they’re just more capable?
I never really gave it that much thought. I mean, we’re mostly seeing the high ranking witches in action - maybe they’re just more capable?
Additionally, the show’s approach to the witches continues to be nonsensical:
Yeah, I thought about specifically citing the overly long stages and the cash poor, damage sponge enemies, but it all kinda sorta comes back to balance. Well, balance and pacing. Both of which are problems in Scott Pilgrim Versus The World.
I’m gonna be interested to see how this game is received by those who’ve only been hearing it hyped up for the past decade. Or by those whose recollection of it is dim at best.
I never cared for the Gamecube’s controller at all. There was approximately one game it felt good to use with and that was Killer 7. Otherwise, bleh. I realize this is an extremely heretical view, but I honestly never saw the appeal of the Gamecube’s pad in either it’s design or use.
Ah, yes, the mountains. A staple of any midwestern skyline.
I only ever recall seeing the one with the dude yelling “Zelda!” during my after school cartoon block.
I wonder if he’ll (and, by extension, his studio) continue to work with Sony on a contractual basis a la Ueda? I’m assuming this move was known and in the works for a while, as one doesn’t simply create a studio out of thin air.
You weren’t missing much. The cereal tasted weird. Not bad, just weird.
Ah, for the days when titles like The Legend of Zelda were classified as ‘adventure games’ instead of being shoehorned into the JRPG category. (A genre now so bloated and nonsensical in its application that the term has lost virtually all meaning.)
There are PlayStation games I bought in college that I’ll likely never play. Or at least never finish. And I’m fine with that. At this point, something like Thousand Arms has become as much sentimental tchotchke as thing to be played.
Well, whatever form expanding the internal storage takes then.
Here’s hoping my decision to wait until at least spring before picking up a PlayStation 5 results in not only the current OS and software-related issues getting fully ironed out, but some options for upgrading the SSD being made available as well.
I never played any of the sequels, so I don’t know if Ubisoft pulled a similar move in their butchering of San Francisco. But in the case of the original, their take on Chicago is, aesthetically speaking, fairly accurate. Like, if it were just meant to be ‘Midwestern City Obviously Inspired By, But Not Actually,…
*sigh*
It’s as good an entry point as any sequel that’s only wiping the slate semi-clean character and narrative-wise. Keep in mind that Sega only renamed this installment Like A Dragon (the literal English translation of Ryu Ga Gotoku) to avoid alienating any potential newcomers as they take the series multi-platform. In…
I just love that, for the first time since I purchased my TurboDuo back in 1992, I can honestly say that the game I’m most excited for is a pack-in title. So, PlayStation 5 already off to a good start in the feels department, at the very least.
Huh. This is unexpected but very awesome. (And to think I just added SaGa Frontier to my PlayStation Classic, too.) Makes me wonder if there’s any truth to the Live A Live remaster rumors that briefly circulated some months back.
The real bummer is that, at its core, Toys To Life is a great idea that’s simply waiting for a spark which is likely still years, possibly decades, away at this point (anyone remember Captain Power?). But nobody, not even Nintendo, has really been able to figure how how to make it all work yet.
Am I imagining things, or was a live action Princess Mononoke getting batted around Hollywood for a minute?