ThePalmtopTiger
The Palmtop Tiger
ThePalmtopTiger

You should check out the Etrian Odyssey titles on the 3ds, as well as Persona Q. They’re the best in the genre atm.

I upgraded from a 32 inch normal TV to an ultrawide 34-inch curved monitor in addition to my normal 27 inch monitor a few months ago. My 34-inch was a nice upgrade; in addition to the nice, wide view in games which support it, (not all games do,) I can easily have two documents open on the same monitor without

Miyazaki is a fantastic animator, but it’s painful how blindly anti-American and hypocritical he is of both his own actions and that of Japan. It goes far beyond being misguided; it’s malicious. I’m not sure how anyone could read his statements on either the US or politics in general and think anything other than

The customization looks cool and all, but did Sega need to abandon the Sega All-Stars Racing series? All-Stars was pretty great, and because it featured so many IPs it had wide appeal. For a Sonic-only racing game to sell more units it’ll need to be significantly better than All-Stars would’ve needed to be.

The series is really getting shafted in the west.

I’ve tried playing DF a few times and have found it completely impenetrable. I like the genre - Towns and Rimworld, for example, have eaten up more than a hundred hours each, but DF is really esoteric. The Steam release seems to make the game a bit more accessible if for no other reason than the fact that it has

I bought a limited edition version of Nuclear Throne from Indie Box for the same reasons. 1) The game was fantastic and I wanted to support the developer more, 2) the game box was really cool looking, (a mimic,) 3) and it has a number of cool collectables - a plush, custom USB drive in the shape of a character,

The Vita I understand, it has a small but active collector community, but I didn’t realize the Wii U had an analog.

It’s odd that they wouldn’t tell you your budget in advance, but having so much disposable budget is great.

I don’t think that “guilty pleasure” is necessarily a pejorative in the same way that I don’t think “bargain bin” or “low budget” are. They’re just another descriptor for a game, and a rather succinct one at that. If I say that a piece of media is a “guilty pleasure” then everyone knows what I’m talking about; it’s

As interesting as that sounds, I don’t know how well that would work. I’ve played a decent amount of Wind Waker and other Gamecube games in VR; it’s pretty cool, but motion is pretty nauseating even at my system’s high frame rate and resolution.

It’s impressive that your school is willing to plunk down so much cash on new tech.

You underestimate the difference that the disparity in their displays makes. PSVR has 6,220,800 subpixels. The Switch has 2,764,800 - less than half of the PSVR’s subpixels. The Switch is going to suffer from a terrible SDE.

The Switch has roughly half the PPI of current flagship phones. Even compared to phone VR, which is itself pretty poor, what the Switch will be able to provide is abysmal.

This decision is a perfect example of the free market at work; what are you talking about? Steam allowed the product to be sold, consumers said we don’t want this, nor will we support a business which allows this to be sold on their platform, and Steam shit its pants and took it off the server. This isn’t the ESRB, or

There’s no way it can compete with the other VR solutions on the market. The Switch has a 1280x720 screen, which means each eye will get 640x720 resolution. It’ll look like complete dogshit. The only way that they can make this work is by leaning into this limitation. Use low-poly models and low resolution textures to

Why not use other cheap VR solutions like Google Cardboard or any of the myriad cheap plastic shells for various phones? Assuming you’d be buying a class Switch and not bringing in your personal console, you could instead spend that money on two Oculus Go or other standalone VR solutions. Any of these would provide a

Not only that, but it has no straps and needs to be held, which wouldn’t be a problem, except these designs are massive and unwieldy.

Maybe Nintendo is handling these developers how they would a console 2nd party developer: pay the development studio a flat or recurring fee for their work on the project, and Nintendo takes the revenue from sales - no licensing fee.

Eating cookies out of his ass