TheOtherGuest
TheOtherGuest
TheOtherGuest

I think it was my least-favourite mission of the original game. I enjoyed blinking around, climbing on things, etc. so the ground-floor wasn't that interesting to me. The other floors were a bit better, but too confined. Still, it wasn't a terrible mission and I guess I'm glad the devs tried to change things up a bit.

I was surprised to read this. Every Rift video I've tried the cross-eyed technique on has worked perfectly, including the bottom video on this page. Things outside the windows are very clearly farther than the things inside the room, so there are no depth problems that I can see.

I'd prefer for Rowling to write about the characters we know well, while other people should be free to write about the ones that she hasn't already clearly developed.

I was being stupid, apparently. The embedded album art doesn't have the artifacts in it, so I don't know what I was doing using a version from Google.

I downloaded the album right away. I can't pass up this sort of thing, especially when it comes to a game like Chrono Trigger. Looking forward to hearing them all.

I love orchestral remakes/tributes/etc. of video game music, and from the previews this is really good. Nice work. Thanks for sharing.

Yeah, I know. Must seem kinda strange to miss something like that. A lot of the time, though, all I care about is the text and/or the comments, so I scroll down right away without looking at the header image.

That's so weird. I don't remember seeing that image when I wrote the comment, so I guess I scrolled down before it even loaded. I also somehow missed the "NES" in the title. ANYway, people were still blowing into cartridges on any system that used them.

Yeah. I always felt like it worked too. Then I lost my Zelda: LttP save data after blowing in my cart and I don't think I ever did it again.

Looks like nice work. I'd never heard of lulu.com. It seems like a good site. Thanks for the info.

Wow. That looks great. Much better than the official PDF art book...which I was going to link to, but I can't seem to find a safe-looking download page for it anymore. It wasn't very good, though, with very little content.

Yeah. I was really hoping Rock Simulator would be something more interesting. I was thinking more along the lines of How to Be a Tree (http://indiegames.com/2014/01/how_to…) which seems like much, much more than the tree simulator its name might suggest it is.

I really enjoyed this game. I thought it was well-paced and fairly interesting with decent combat and great atmosphere.

Yeah, I was thinking about looking it up too. In the GIF, it looks like the guy closer to the camera loses his head. Crazy. Even the longer version doesn't really show that he's still whole..

I really wish the GIF wasn't at the top of the article. I really wanted to analyze the image and then the illusion was suddenly ruined out of nowhere.

I wonder if you can disable the motion sensor. A lot of people naturally tilt their controller in flying games, and it'd suck to have that throw off their aim.

When I started reading the headline, I really thought this game was getting a re-release or a remake. Then I finished reading...Oh well.

I thought it was the opposite: parkour is style and free-running is efficiency (hence the word "running" implying that it's about going somewhere). I could be wrong, though. Now I've gotta look it up again.

I get the feeling they're going for a 3D version of Starbound, rather than anything like a 4X.

Anyone remember that episode of...I think it was Voyager...where they find out that warp drive is irreversibly damaging space-time? I have to wonder if contracting and expanding it in real life, if we ever managed to do so, would actually be a wise idea. It seems like a good way to destroy the universe.