TheOtherGuest
TheOtherGuest
TheOtherGuest

No physical consequence, but I don't particularly enjoy having my characters in games run into walls. The consequence of it is that you slow down and have take time to turn or back away, which temporarily keeps you from doing more enjoyable things. Maybe it'll be the same in VR. Players will look before turning in

I imagine it'll be a lot like when dual-stick controllers came out. A lot of people couldn't move and aim at the same time, ending up strafing rather than even attempting to aim left and right, but after a while that sort of thing becomes second-nature. I think we'll see the same adjustment with VR headsets once

Forgot to mention that. Yeah, they did. I think may actually have been single-syllable words, not symbols (That seems like it'd make more sense). I don't remember exactly how it all worked, though.

That sounds a bit like a language I developed in high school and tried to teach my friend.

Yeah, I've also wanted a WWI gave for quite a while. It's really underrepresented in gaming. Apart from flight games, all I can think of that included WWI is Darkest of Days, and that was pretty far from being a WWI game.

Yeah, I know. They're trying something "different" with a war correspondent, but if they're still sniping enemies it's not exactly a change. I think it could be cool to do a WWII game as sort of a stealth/horror game. Try to escape occupied territory without getting killed or captured.

That's how I saw it too, but I feel like it would've been more effective had that last scene been left out.

Seems so weird to me that we're back to splashdown landings. So old-fashioned.

Has anyone else actually tried the demo? The article says it's just about an old man exploring, but the demo makes it seem like there's much more to it. Of course, it ends just after making you do a bunch of tedious, repetitive actions and before it gets to the good part...but it seems like there might be something

Yeah, I'm not comparing the gameplay of this to Don't Look Back. The scene with the spirit standing across from the main character, though, seemed a bit unsettling in the same way I remember that old game feeling...although it's been ages, so maybe it was nothing like I remember.

Looks a little like Knytt mixed with Harvest Moon, and some sort of spirit-related thing like the old Flash game, Don't Look Back. Interesting...

Reminds me of the old Nintendo comics a bit. I loved those. The whole idea of a people actually living in a place that was broken up into "worlds" that you had to travel to through warp pipes was pretty cool. I guess it's the same reason I like box art like this. It's not just showing platforms with random enemies on

The textures do look better in that bottom shot, but it seems to be missing some lighting effects from the beta. For example, the tree in the background doesn't cast a shadow on the wall.

Yeah. I like the other images better. Maybe larger versions will show up online at some point.

2,560 x 1,440? That's bigger than my monitor. Of course, only the image looking out at the treetops is that size.

Thanks for mentioning MoH Airborne. I couldn't remember what game I'd played with that first-person cover system.

Wow. I didn't expect to be so impressed, but all of those seemed either spot-on or very, very close. It's even more amazing when you see the guy switch from one to another with no time to really transition.

I've actually been watching the old series with my roommate recently. The first fifteen episodes or so did play out like that, but it started to get slightly less formulaic shortly before Sailor Venus showed up.

Imagine shooting people with your face. Not your eyes, your face. Having to turn your whole head in order to aim crosshairs is probably far more uncomfortable (and likely slower) than using a gun peripheral.

The biggest difference I noticed during my very, very brief time with it was the new rumble-motor setup. Each trigger has its own motor, so you can feel rumbles as if they're coming from different locations in the game world. Of course, it might be difficult to get the emulator working with them properly. I don't know.