I hope they kept it in Windows 8 somewhere, although I imagine that feature would be hidden.
I hope they kept it in Windows 8 somewhere, although I imagine that feature would be hidden.
When I got Windows 7, I instantly hated those "pinned" items. They take up far too much space. I was happy to find that the old XP-style toolbar system still existed. I have a row of six tiny icons in the same space that only fits three or so pinned icons. It looks much nicer, in my opinion.
Something about "Cotton Candy Up In Here" makes me really want a new Jazz Jackrabbit game. Not entirely sure what it is, though.
I'm not sure my point came across properly, then.
I realize that. There's a big difference between "violence" and a "realistic representation of violence". Violence is harmful and people who like it have issues. A representation of violence likely isn't harmful and people who like "violent" video games are not necessarily psychopaths.
Well, I didn't read all that, but I'd like to point out that there isn't really such a thing as violence in video games. Violence, by definition, requires a physically destructive force. If we would all stop acting like video games are real, things would be a lot better. We are not committing acts of violence in…
It actually is. I was surprised to see that. In fact, TheFreeDictionary.com seems to suggest it's been a word since at least 1913, but I'd never seen it used before this game was announced.
I'm a fan of going into a world not knowing anything about it. Exploring and struggling to figure out how things work is one of the highlights of a game like Dark Souls. Mystery adds to the atmosphere. Too many games lead you by the hand and don't leave anything vague or mysterious.
Yeah, but videos can be mirrored. A shot from Ground Zeros a while back looked like it'd been flipped around. I wouldn't be surprised if Kojima flipped the footage here to mess with our heads.
I remember hoping the same thing. Tron 2.0 was far more interesting/enjoyable than Legacy was.
I still need something cleared up. If he's "closing the loop" by killing his future self...wouldn't his future self know if he succeeded when he was younger? If the answer is yes, then things can only go one way. The only way I see the answer being "no" is if each time is an alternate reality, in which case there…
I imagine there's no scar because apparently Connor doesn't have one. It's strange that they've decided not to give him one when both Altair and Ezio had it, but I'm thinking maybe he'll get one at some point in the game.
You can. Press/hold 1 to increase brightness and 2 to decrease brightness.