TheGuardLlama
TheGuardLlama
TheGuardLlama

Everyone knows the only way to have sex is missionary with the lights off followed by a firm handshake.

The only people I can see this pissing off are the homophobes that hate seeing Microsoft supporting the LGTB community. If that's the case, so what? Best case scenario, they stop playing the game.

I'm really interested in seeing how they handle the more modern setting. There's too much of a perception out there that fantasy has to take place in secondary worlds that are medieval. Heck, it took forever for people to even accept the industrial trappings of steam punk.

We can finally share used games with our miniaturized doppelgängers!

Don't drink it! It's made of PEOPLE!!!!

I'm with you on this. For most of the first disc I kept questioning whether the game was a comedy or not. Not that I minded, but there is a lot comic relief in the game's first third and most of the Shinra flunkies come off as downright harmless. Until Aeris dies the whole thing feels kind of like a road trip.

Really? Me and my buddies kind if felt the opposite way, like it was dragging on and there was no buildup to anything. Season 2 had the Battle of Blackwater Bay to look forward to and there was a lot of development with the war of the five kingdoms. This season had the red wedding, which no one expected, so until that

People are still able to draw plenty of ideas from other sources under copywright. They're not just not allowed to copy and paste which is often just a lazy way to avoid doing work of their own. From what I've seen from living in China this is hardly someone drawing from multiple sources to create something new.

Yeah but I remember that little bit annoying me in the book and not in a good way like with Rob and Catelyn. When Rob and his mom die it feels shocking but it's a kind of a logical end to all the terrible choices they've been making. When Arya "died" it just kind of felt like Martin was adding another body to the pile

It's doing well, I'm not arguing that. But that's still 6 million monthly subscriptions that Blizz needs to make up in revenue. They need a new cash cow is that's going to happen. At this point, I'm really not sure that a traditional mmo is the way to go. We've basically seen nothing but AAA financial disappointments

i agree with the art style looking different. The characters seem to have really exaggerated animations and the environments have a ton of color. It doesn't exactly look bad but it doesn't look much like previous entries, which featured stiffer characters and muted, realistic color palettes. Even morrowwind, with its

Something tells me my first gen iPad will not be able to handle this, especially considering it now crashes even when something as simple as safari or pages is up.

But if you look at the way Diablo 3 was designed, it's almost as if they wanted it to cannibalize WoW subscriptions or at least bring all the people that had left WoW back into the Blizz fold through another game. with subscriber numbers steadily decreasing each expansion and WoW aging, I really feel like Blizz is

The worst is when people find out how I don't like the show. They're like "Oh but you're kind of nerdy. I thought you'd like a show about nerdy people."

I'm kind of finding the whole persecution of geeks to be a little different than what goes down with women in our society. Anyone can be a otaku or be geeky. That's part of why stereotypes like these are so stupid. They're making fun of a nebulous subculture that is now quite mainstream. You can't meet a person under

just one of the reasons Big Bang Theory is one of the most popular shows on television. People love making fun of nerds and that show serves up archaic stereotypes on a silver platter.

No joke that's literally how I played the entire game though lol. I basically hoarded all my spells on junctioned stats and then used the summons. It might have been how FF7 trained me to play. I still had this mindset that summons were the best attack and I was wary of using spells as they didn't regenerate back like

But with an mmo shouldn't they be keeping people on for developing new content and making sure it gets deployed smoothly? I can see laying off lots of folks after a single player game but mmo's need a steady stream of patches and expansions to keep a player base.

Defiance looks pretty mediocre but I was under the impression Rift had a pretty smooth launch and that it actually had more features than WoW. But with WoW numbers declining, can we really still say this genre is doing well? It seems to me that the market is shifting to more shortform action RPG's like league of

I'll never understand why everyone seems so desperate to rush into the mmo market these days. For the last eight years we've seemed to see nothing but games fail out the gate to which they then switch to free to play. And while free to play seems profitable enough, it can't possibly be meeting the initial development