TheDryIce
TheDryIce
TheDryIce

Definitely sounds like a more robust, more MMO-like take on Destiny to some degree. I can see why Blizzard wasn't particularly invested in bringing this project to light, especially considering it doesn't seem like the kind of game that would actually be fun to play. It kind of seems - based solely on the

There's also the possibility that part of Genie's "phenomenal cosmic power" is that he experiences all time at once much like Dr. Manhattan.

Fixed

So it's BangBus for nerds.

Only a few hundred times. I sell all my used video games on Kijiji, as well as recondition PCs and laptops, so it is common place.

Or just give up the machine when the guy tries to take it, I mean, 300 bucks isn't worth your life.

But what do I know, I'm just a tree.

Right, I was talking to Kirk about this last night (while we were playing Destiny, hilariously). We're planning on running our review this week, after we try out the raids, and even THAT feels too early for a game like this. I'm not sure why so many outlets felt comfortable running their reviews so soon after release.

Doesn't help that reviewing any MMO game is near impossible as there is no ending that all reviewers get to share.

Now playing

this music wouldve been better in my opinion. lmfao!

Math is hard core.

Fuck math. ^_^

Meanwhile, Joe Biden is still waiting for that stuffed Pikachu he ordered off the internet yesterday...

The best way to learn to shoot better: PRACTICE. You will suck at first. Mightily. And you will die. A LOT. But the more you play, the better you'll get. Once you've developed some sophistication with being able to shoot, then advice like this video will begin to help you. But nothing works better than just practicing

I'd suggest that Halo actually has more explosions in it than most games. The key difference is that you, the player, are the one who triggers most of them.

IMO the reason why Halo was great was the simplicity of it. Too many games try to forcibly up the ante with big explosions and perilous situation while Halo was laid back and you were simply put in a position, told what you need to do, and then you do it. It also didn't hurt that there was the fact that in Silent

Great writeup :). Both The Silent Cartographer and Assault on the Control Room remain my two favorite levels of Halo 1. The former for all the reasons you mentioned and the latter for the sheer sense of scale and the showcasing of the vehicular combat.

you get those tapes, and you send them to me. please.