Didn’t notice the kid was latino, but I guess if you prefer he could work for the mafia and be called Decespugliatore.
Didn’t notice the kid was latino, but I guess if you prefer he could work for the mafia and be called Decespugliatore.
It’s funny now, but wait until that kid starts throwing axes working for the cartels as an assassin and becomes known as “Rebanador de Bolas”.
I seem to recall there was some licensed music in the game, I’m guessing they didn’t want to keep paying for the licenses anymore.
I agree. Change the rules if it’s now impossible for keepers to save a well-taken penalty kick (which it basically is).
Except it’s not encroachment until their actions actually matter; much like how with offsides you can stand offsides all day if you want, it’s not until you touch the ball that a call is made. If the keeper had stepped off her line and the shot went in, chances are good nothing would have been done.
As long as at least one foot is on the line, it is not encroachment, the box is not a “glass box” so to speak in these situations. In the first kick there was definite potential encroachment (more on that potential bit later)...but both teams did it and it wouldn’t have mattered as it just results in a retaken kick…
I have to admit, this isn’t often called, but with more and more VAR scrutiny, I expect to see it. I think the rule needs to be changed, personally; either that or penalty kicks should be taken from further away.
To be clear, the rules state player encroachment is okay if the shot goes in. It’s only when the shot is deflected that you then call the offensive player encroachment. So...they did get it right. The larger issue is that, if the keeper has to stay on their line then really all penalty kicks will go in unless right at…
I mean, literally every former and current professional player was fine with it. Only a handful of people that don’t know better (see: Rob Stone) actually gave a damn. The Thailand team actually thanked the USWNT for not going easy on them. If you want to blame someone, blame FIFA for expanding this tournament to…
It’s a World Cup. If I scored a goal in the World Cup I’d have a 20 minutes parade down the midline. You wanna blame someone? Blame FIFA for expanding the tournament to 24 teams.
Remember everyone, don’t drink OJ, he’ll kill you!
+1 genocide :(
I mean...we don’t know that yet. The game isn’t out, it’s a little difficult to judge it before it comes out.
A CoD game actually showing the horrors of war would be very interesting, particularly if it wasn’t all “shooty bang bang”. Spec Ops, despite its flaws, is the only game to really nail these issues. But let’s be honest, that isn’t going to be in Call of Duty. It’s too “big” of a franchise to show, say, American troops…
I too have been both credited and not for games, but if I was trying to build a reputation in the industry, I sure as shit would want my name on every project I did. I too am in IT now, but that doesn’t mean this policy isn’t shitty and that the industry shouldn’t unionize to shut dumb shit like this down (and while…
But...this is exactly the sort of s*** a union can fix! If you’re a SAG member and you play a role, no matter how small, you get credit;even if your scene was cut! This ensures that actors and actresses get credit for their work, even if that work didn’t make the big screen. In an industry where credentials and your…
Except the stealth sequences.
Fair enough on the first bit. My point was that the fights in Divinity take waaaay too long and don’t seem to reward you for doing something clever enough. If I do something clever, that enemy should be dead or under my command or stunned or something like that. Beyond all of that, eventually you get so many…
To be clear, I’m a huge RPG fan and have been for decades and I love turn-based combat. I love finding clever ways to do things. I can’t stand Divinity’s combat system though because when you do something clever it doesn’t pay off. “Oh you were smart enough to set up this amazing combo of different statuses on a…