Talgrath
Talgrath
Talgrath

Here’s the problem with the “it’s done out of passion” argument for crunch: not everyone is that into it. For someone like Hennig, who sits atop the structure and who gets a lot of control over the project, for people like her, it’s all about the passion. For the poor schmucks in QA or low ranking developers, it’s

Probably can’t get loans. His dad is on a fixed income, so his credit is probably pretty crappy; your co-signer needs to have at least decent credit for a parent PLUS loan. Stafford loans will usually only cover about half of that $40K tuition + room and board.

I mean, I think part of it is that there isn’t a whole lot of positive queer stories out there. I know a few people who are queer and without exception they have some fucked up shit in their past, granted, straight/cis people often have fucked up shit in their past too but anecdotally and from almost every statistic

I know, he must be Looney.

Thank Cthulhu!  That said, they’ll probably go through and lose to either Serbia or Switzerland.

2 reasons

A book that was relevant when it was written in 1975, but is worthless in the modern day.  Object-oriented programming, at the time, was more of a “pie in the sky” concept than something present in real programming languages.  (There was Simula, but it was mostly only useful for making simulations)  At the time, a 5

If you’re crunching literally all the time, then you haven’t hired enough people.  Simple as that.  Occasional long overtime (or “crunch”) can be somewhat inevitable in software development on a tight timeline like video games, but if it’s the norm then someone in management done fucked up.  The longer your workers

Gose is a sub-type of the sour family.

Nah, Spain are fucked. Managing Spain at this time of conflict within the nation was always going to be tough, doing it after the last coach got fired for taking a new job with Real Madrid? Fucking impossible. They’ll get out of the group of course, because lol Morocco and Iran, but I think the moment they face a

Reminder: Tom Clancy’s work was ALWAYS political, with a particular pro-CIA/military bent. Tom Clancy was also a pretty crappy person with staunchly pro-war, anti-peace viewpoints who was pro-torture. Every Clancy book or game with a plot comes up with some crazy, convoluted reason why the star of the book/game has to

Checkers inherently legitimizes monarchies, for example. “King me” for getting across the board, with kings having more power. Like most board games from ancient times, checkers started as a way to prepare generals, rulers and the like for strategic and tactical thought needed in war; so inherently games like

Republican is maybe not the correct term, but certainly South Park leans right in many aspects. Both on the basis of their own stated views as well as the views that are portrayed positively in South Park, basically they’re a fairly typical bunch of libertarians in most of their views. While yes, they do bash some of

The 50K isn’t for the chain link fence, it’s for the door he plows through at the start of the video. The $25K is for another, off screen door he damages. The $2.5K is for the chain link fence. Quite frankly, most of those costs are about right, once you factor in labor. You can’t just duct tape together the door he

So....Dark Souls? That’s the sense I got from it.

Color me pleasantly surprised. I thought this game and series was a dead end for Bethesda.

It doesn’t matter how clear your policies are if you don’t enforce them, literally the only way to ensure your policies are followed are to inspect everything as it comes through the door; that’s what consoles do (although in their “indie” space consoles have let things slack, apparently, much like Steam). I used to

Those are all great. Those will all cost money though. You want real moderation? You want real controls over what is on Steam? Then developers and publishers will need to pay thousands of dollars, up front, for some sort of certification program not unlike a console release. Ultimately that would mean that many