Takfar
takfar
Takfar

Maybe they let it go for this long because they were unaware of it? Or maybe they’re planning on making a similar game themselves? Maybe their law team had too much time on their hands? Who knows.

Again, the problem being presented does not seem to be the source code, but rather the use of the Doom IP (and maybe the

Disclaimer: I’m not a lawyer.

Afaik, the Doom engine is open-source, and can be freely distributed and modified. The art, however, belongs to the artist (or the company he/she sold the art to), and would require either permission for use, or its usage would have to fit within “fair use” conditions (carody, criticism,

To be fair, I’ve not played or even heard of the game before, and I judge from that screenshot alone: they seem to be using not only the IP, but actual visual assets lifted from Doom, and I’m not sure they received the artists’ approval to use those in their own game. So, yea... fan game or not, that’s obviously very

I remember playing this for an hour or so and giving up. This is the only game, ever (and I’ve certainly played at least a couple thousands of them over 30 years, hundreds of which in first-person), that gave me motion sickness. Even with the Oculus Rift I was fine in the demo I tried, but this game I couldn’t stand.

Disney Infinity figures. Getting them all cheap to complete my collection before they are off the (virtual) shelves for good.

Cross-dimensional island accessible by plane? Mysterious research foundation? Where have I seen that before?

Oh, crap. The pokémon were dead all along.

Yea, for three years now I’ve been giving out videogame parties for my birthdays, and the 16bit consoles are always plugged into a CRT TV. They stand side-by-side with modern consoles (I usually have three or four TVs plugged in for the party) and always attract a lot of attention and playtime.

OKAY! I WILL DO DO IT! MAYBE! AT SOME POINT! IT SOUNDS INTERESTING, BUT I’M JUST NOT IN A RUSH TO DO IT! LOUD NOISES!

I’d say the short cable is the only problem. Getting up to change the game is part of the experience of playing a classic console, and believe it or not, it does change the way you consume games. Forcing you to stay and appreciate the media is completely different from having everything a finger movement away.

You’d be surprised .

For some reason unknown to me, my eyes saw Akuma and my brain read it Akira. Which immediately made me think of Kaneda in street fighter.

Eh. My Xperia z3 compact phone is pretty close to that, actually.

He’s not even apologizing. He’s just trying to cover his tracks so his funding of shitposters doesn’t cost him as much money. And he’s failing at that, too.

this.

Shitty rich person is sorry he’ll be making less money because people caught him funding shitty people to be shitty in the internet. He’s not sorry for funding the shitty people, tho. Shitty rich person asks people to pretty please believe that deep down, he’s a less shitty person than the shitty people he gives money

Damn you, Luke, for making me think a new, official campaign had been released (“X wing ‘now has’ a campaign”... even though HotAC has been out for a while).

And then I thought a new version of HotAC was out (“first released in 2015")

HotAC is great. You’ll need a lot of imperial ships (or proxy with other ships or

Out of appreciation for id’s previous games and interest in the setting, I preordered Rage. When it finally came out, it ran terribly in my machine, which could play pretty much every other game without a hitch. Framerate was bad, but worse still was the loading of textures, popping in from existance from mushy

Eh. Racing is clearly #1. It’s probably the only one you can simulate actually doing while sitting down. A good FFB wheel, some buttkickers, VR, you’re pretty much halfway to the real thing.

omg. Concerning Hobbits. some dust in my eye here.

and Meet the Flintstones! cool.

Yea... Rolling Thunder, Pac Man, Ghostbusters on the NES when I was really little. Super Mario Bros, Super Mario Kart, Chrono Trigger on the SNES. Duke Nukem 3D and other build engine games, Geoff Crammond’s Grand Prix 2 on the PC in my early teens.