Takfar
takfar
Takfar

it flew right over their heads, didn't it?

I'm at the same time disappointed and happy with this conference. I'm disappointed that there's nothing really new or exciting in the table: it's just more graphics, more CoD, more entertainment fluff. And then I'm happy that, because I'm so completely disinterested in all of this, it won't be getting any of my

Nice ideas, and I agree mainly on two things: the attempt to be CG movies is damaging many single-player games. And I'm having much more fun with my portable system (3ds) than I ever thought I would, especially compared to console games.

Yea, this echoes my sentiments! Pretty much. When I read Ricittelo's article, it just felt... delusional. There's so much wrong with the console games industry right now, with the bloating development and marketing costs being passed down to buyers through severe anti-consumer practices, I just can't feel very

This. Having spent a large part of my young age on the SNES, I still get keys mixed up all the time when I'm using the XBx controller on my PC games.

"These aren't short TV spots or trailers. They're long, detailed looks at each game, some running for over 5 minutes and including custom animation and live-action sequences."

Nintendo's comment is that, while at first it seemed simple to add the 3d effect to 2d games, it actually screwed up some gameplay elements, like the player's perception of space, hit boxes and precision timing, so they had to readjust a lot of stuff. In the end, it took about 20 times longer than they expected to

Maybe he read Kotaku yesterday...

Hey! That's win logo, which was the platform my school used to introduce us 8-year old kids to computer lessons back in '92. I loved programming the little turtles to make repeat patterns that resulted in radial, star-like patterns, or fractal-like results.

Now playing

Now, how cool is it that project eternity is not only reviositing the style, but incorporating modern technology into it? I fell it's really a long time coming, and should be a joy to behold and play.

This was... unexpectedly great.

To live on in perpetual battle. Very scandinavian. May his virtual valhalla be a good one.

Absolutely. We all know, deep down, they were hoping to release more public transport options as DLC. After the current debacle, I'm not so sure. Maybe they have it prepared already, will let the dust settle down, and then release, who knows.

"Part of the problem is the roads. In the new SimCity, the roads dictate the maximum density of your buildings; the idea being that more traffic allows for more growth. And while this is true a lot of the time, life doesn't always work that way in a sprawling metropolis where space is at a premium"

Also, a thred in the main forums said it only started booting after 20 minutes in version 1.4. I didn't count how ng i was out of connection back when it wa released, but i feel the servers were out for a lot longer than that, back then. People who have monitored internet usage while playing connected to the servers

I can't help but think their "simulation runs in the cloud" claim is extremely fishy. The game keeps working even when connection to the servers is lost (red warning on top left of the screen), even if the servers aredown for several minutes, or even a couple hours. The only things that are apparently not working in

Deathnote guy is uncanny! Mr. Satan needs a lil bit more exercise, tho.

This actually looks really bad. I can control most touch-based FPSes just fine using the left thumb to move, right index to point and right thumb to shoot. It's a bit clunky to look at, but it actually works well (and it works much better than the both methods shown in the video). That said, touch FPSes aren't really

SoF Double Helix was an interesting experiment on "realistic" location-based gore. I sometimes wonder why no one seems to have followed up on that. Does anyone know of an existing or upcoming game that simulates that kind of localized tissue destruction?

AWE 32... got one of those with my first Pentium. Played SO MUCH duke3d on that. Good days, good days.