Takfar
takfar
Takfar

fair enough. The article didn't use the capitalized "Fantasy" trademark tho, rather used a low-case and italicized "fantasy", as in, the fantasy genre, which WH40k most certainly is in.

How is WH40k not "Fantasy"?

Asterix is relatively well-known in Brazil. It's been a staple in bookstores for decades, the cartoon was aired in the most popular children's segments, and the movies are often being shown in open TV stations.

First part no, it does objectively look (as in, it's visually) really bad. Second part yes; they're in no way obliged to provide you with the screens for whatever game you want in their own internet video; if you're insulted, you only have your own baseless expectations and low threshold to being let down to blame.

Funny thing is, they could have called it something else, the game would have lost essentially nothing story- or atmosphere-wise, and it would not have been forced to be cancelled.

"normal" people will marry and have children with genetic dwarves, even tho there's a chance their children will have the same condition. It's really down to how those two people feel about each other and about the condition.

I read somewhere (aka. here on io9) we were running out of He, tho...?

Nope. Their job in the game is to work as heavy assault troops, not bomb defusal specialist teams, if that's what you were suggesting. After facing several of those in combat, the game literally has you dress up on one of those things and assault a defended enemy position, guns blazing, head on.

Feet and legs look, comparably, very underprotected... That's where I'd shoot it. Or, better yet, set a landmine/ied, which the wearer would probably never notice due to greatly reduced field of view.

Same as above, but with a little added drama:

Sloppy execution, but there's the idea (substitute the wanderer for the protagonist, or better yet, the two protagonists - man and woman)

So much better.

I'm not sure it's designed to "leave a lot to imagination" more than it's designed to attract people to a basic powertrip. In fact, if they just took out the character and just presented the flag and the zeppelin, it'd convey the same message, game-wise, and would be a much stronger inspiration to imagination, imo.

BSI's cover sure could be worse. But I feel it could be much better by being less cliché'd. That's the whole point, I suppose.

Fc3's box art shows the game's main ingredients: the island, guns and torture/madness Besides, it features a character that's well kown from trailers, and one you'll be seeing a lot ingame. overall, it's a shocking piece that sets the mood for a trip through madness.

So, armpits sound like the most benign sources? Armpit 1, specifically, sounds mostly... good (what does turkish shop taste like, tho?)...

Yes. "clearly" this was a wrong conclusion. All my Fifa-loving friends tend to play a lot of local multiplayer, doing 1v1 or organizing monthly championships with 4 to 8 people, and pretty much never go online to play it.

It doesn't have to *spoil* anything... it just needs to convey something about the game. Bioshock had the Big Daddy: huge guy in a retro diving suit, aggressive drill hand and all, in a watery (and visibly underwater) place, side-by-side with the creepy little girl. It's a statement about the game's art-deco visual

A generic, grizzled-veteran-warrior type protagonist, as seen in a bajillion other types of games/movies/books. One that you can't even see ingame. It states absolutely nothing unique about the game, other than, perhaps, his fashion sense.

Big Daddy is Iconic. Generic guy with a shotgun is just bland.