Tacticalspoon
Tacticalspoon
Tacticalspoon

When I meant that rarity is an issue, I meant that there is simply too much "rare" stuff. To put it in perspective, there were only two full sets of daedric armor that existed in the entire world of Morrowind, and one was worn by a guy who was part of the main quest line.

Rarity certainly was an issue in Oblivion, but mainly one that flew in the face of the series' established lore up until that point. If they had not made any changes to the merchant system, all of those heavy items would not really have made a difference. Unless you are a collector or wish to use them, it's often not

If I remember correctly, It weighed nothing with max light armor skill and was reduced 50% with max heavy armor skill, right? That helps, but still only accounts for what you are wearing. All additional items that you wish to sell for money are still on average much heavier once you start commonly seeing dwarven gear

I have no doubt in my mind a modder will make it happen shortly after launch.

I think the biggest reason for constant encumberance in Oblivion was the silly better-items-weigh-more-no-matter-what rule. As you progressed in the game, it simply became harder to take any loot with you at all due to that.

Sure, that will be 560 bioware points.

If the news is to be belived, they'll start shooting up their schools. DAMN YOU SMOOTH DEMON CROTCH!

The game uses steamworks, and must be registered to steam box or no. This is the DRM.

SPOILERS BELOW

How do you plank a single whip? Convertible? Pickup?

Looks like that's what happened to the rest of the art in that hallway.

Not generally. Aside from preorder bonuses on huge multi-platform titles that get carried over to the PC (usually when retailers fight over shifting huge games like CoD), there's not a whole lot in the way of preorder perks over here.

I don't think that comparison is a particularly good one. Older, Deus Ex era games did not have online-activated/based DRM schemes to them, and there's a good chance that the physical copies of many games will have activation issues in 10-15 years time. Basically, digital is gaining in popularity because the physical

I'm not sure there's such a strong correlation as you are suggesting between overall market health and difficulty to find boxed copies of things. Digital distribution is strong over there, but aren't there frequent problems with dubious pricing practices? The dreaded $1=£1=€1 comes to mind here. I must admit I do not

Many of the chapter masters have an honor guard.

Your definition is okay in a very general sense, but it lacks one major differentiating fact between strategy and tactics. Aside from scale, strategy and tactics are opposites in execution. Strategy generally has much thought and planning behind it, is slow to execute/change and works toward solving a long term goal.

You could effectively argue that nearly any team game that is played competitively has strategic elements to it regardless of genre. A clan war in Battlefield 3 where each team has meticulously planned squad composition, weapons usages, priorities of attack etc has a layer of strategy to it, but you do NOT see it

First person shooter describes a quake-ish game perfectly. There is a first person perspective. You are shooting things. It's short, concise, and paints a good picture whether you're shooting stroggs or grandmas. To use the FPS example, I would take issue with someone calling Portal an FPS on similar grounds to me not

Faith in the Emperor.