Tacticalspoon
Tacticalspoon
Tacticalspoon

No hating on the Ultramarines, but the heavy melee focus of the game would indeed make the Black Templars a better choice.

Chaos Gate focuses on lower level squad management, and plays a lot more like X-Com with no geoscape than tabletop 40k.

Yes, Fire Warrior is awful. All the other old 40k games (Chaos Gate, Final Liberation, Rites of War) are good if you enjoy TBS.

"And they shall know no fear"?

That is Marneus Calgar. He's the Chapter Master of the Ultramarines. This is The Emperor.

Not at all. Let me try to clarify. The MG nest was not known to the sergeant beforehand. He saw it, he reacted, problem solved. It is an immediate reaction to a smaller problem with comparatively little planning and a fast resolution.

"Both strategic and tactical are pretty closely related as they both end up dealing with the planning of things."

They are not. Tactical decisions/actions are small endeavors for short term results, while strategic actions are long, thought out plans with many parts that endeavor to accomplish some long term goal.

If a game where you control one person and collaborate with teammates to achieve victory can be considered a strategy game, it can be argued that ARTS is much more vague. Pretty much every shooter with a team deathmatch or CTF is an ARTS.

These are all tactical decisions though, not strategic ones.

"You know what the definition of a strategy game is unless you're just trying to be stubborn (not saying you are, just saying that in general)."

So when people talk about modern third person shooters, they call them TPFPSes? The control scheme is lifted wholesale from FPSes, but with a different camera angle.

DotA and its clones are tactical, not strategic.

Or strategic...

I was just saying that ARTS is just as confusing and vague as MOBA, and can (arguably) be used on even more games. If a game like DotA (which consists solely of tactical decisions regarding a single character) can be labelled a strategy game, how many others can? Action is vague, real-time is 99% of games and has

Yes, it's a term already used for an established sub-genre, but I would disagree that DotA-alikes don't fit in there.

If DotA qualifies as a strategic game in your mind, the same could be said for ARTS.

I can't say that I like that abbreviation, as it's completely contradictory. Strategy is the big picture stuff, commanding groups of troops etc. Each player in DotA manages one single character. These are tactical decisions, not strategic ones and I think it's lazy to name one genre after another just because they

They are, but if the game runs 32 player P2P games and does not have a CoD/Halo sized player-base to source a match full of local players, the downsides are readily apparent. I was merely trying (and failing, apparently) to say that the console version of L4D/2's online experience generally compares much more

DX:HR looks pretty good, but I think this is mainly due to the great art direction than any sort of graphical fidelity. I still think the most crysis-like, high fidelity game at this time is Metro 2033.