So it's been some time since the last update. The last time I posted, I was working on a platformer that I was calling "scapegoat", but as it turns out, it's really just not the sort of game that I like making. I've made the decision then to just stop working on this game, and move on. It's useful to think about what…
Ok, So that was a good comment, but applying it to to the entire of TAY might be a bit much.... How did that show up on mouseover???
Uhh.. uhh... something witty?
One of the things about actually doing something, is finding out exactly what goes into doing something. For example, I just spent the entire of last week programming the camera. And looking after my wife and kid, who caught the plague.
"We've made enough that we can make the second half of the game for sure," he said. "And we're not done making it to all the platforms because we haven't released it on iPad yet." - Tim Schafer via VG247
Girls in gaming is always a hot button topic, but rarely do you find the opinions of the people actually affected by sexism in the gaming community, such as this tumblr written by Retired Super Smash Bros. player Lilian "Milktea" Chen.
I have to say, it's kinda... weird.. for me now. The white looks too blinding, the comments section is super hard to follow, and where's the grey?? The title bar is too tiny bla bla bla
I dare say the first gaming experience most people had back in the day was a platformer. It's hard to imagine, but back in the day, platformers were like greybrownchesthigh spunkgargleweewee games are today - the default for every game. Some were great, most were not. Those that were great went on to do great things,…
But the hoopla surrounding Dungeon Keeper on mobile will subside as the gaming public finds some new outrage. Divorced from the reaction from gamers on the internet, DK is performing much stronger financially than the more traditional Ultima Forever. In the first 10 days of launch, Ultima did not crack the US top 200…
So my current project is coming along... nicely... as you can see from the gif up there (for certain values of "nice". Animation is hard). Unity actually provides really good physics, so you never really have to code too much. For the above, including keyboard controls, I didn't have to code more than 15 lines or so,…
I never know which one to talk in. >.>
It's been 3 weeks since I started learning how to make games, and I'm happy to say that my first game is finally up! Of course, it's just snake, but finishing anything is always an accomplishment (especially for INTPs. We're notorious for never finishing stuff once the "good ideas" have been kind of sketched out).
Ever since I was a little kid, I wanted to make games. I made games that you could play on paper (a horribly broken implementation of go), I drew mazes, I tried to make a "card game".
You've heard of it. Hero Academy, recommended by Kotaku as one of the 12 best games on the iPhone (still on the list!) Mobile Game of the Year winner (2013 D.I.C.E. Awards) and nominated for Best Handheld/Mobile Game (2013 Game Developer’s Choice Awards).