Unlike The Hobbit, a Warcraft film pretty much has to look stylicised and semi-cartoonish to be recognisable. Whether it’s a good film remains to be seen, but in terms of looks there really aren’t many options.
Unlike The Hobbit, a Warcraft film pretty much has to look stylicised and semi-cartoonish to be recognisable. Whether it’s a good film remains to be seen, but in terms of looks there really aren’t many options.
So was the original Boss.
Well that’s completely up to you whether you want to trash it or keep it as a memento. I plan to frame it for my mancave.
“I think it’s worth pointing out this is only on the Xbox One.”
I love these first world problems.
If it had been super weird at the start, however, I’m not sure it would have sucked as many people in. The simplicity is what drew me to it.
If PlayerA has a gun that is stronger than playerB, then which one do you think is more likely to get invited to go on a Hard Mode raid in Destiny?
I’ll admit I thought it was PvP as well - based on the player community’s reaction to the microtransactions. If the only thing you gain is a slight advantage over the game that can only benefit your team, I don’t see what the big deal is. Oh, the community wants to be consulted first? Shaddap.
Are you playing the game to get better gear or are you playing it because you enjoy it?
I am so happy this is the first comment I saw after reading this article about this absurd “outrage”. No offense to Patrick Klepek, as he is just doing his job (and he does it well), but the longer I read this, the more angry I got at how entitled and spoiled gamers have become these days. I mean look at this quote:
Compare my examples above to a game like Tales of Zestiria that just came out. In that game, you can literally buy levels. While there are a fair share of articles bashing this, there is nowhere near as big a backlash as Payday 2. Because Tales is purely a single-player game, unlike Payday.
TBH, I’m kinda of surprised/relieved that the vast majority of the comments here seem to be saying similar. Like most things “gamers” get righteously indignant about after taking things in the most hyperliteral fashion possible, this is idealism over substance regardless of whatever they “said” they weren’t going to…
Seriously. This isn’t Ubisoft or Konami doing microtransactions to sell hack points, or MB coins. This seems like a small studio that has basically asked for donations from the devoted gamers that have playing their franchise two years after release.
How are you have a slight (the skins dont even add much) advantage in killing this A.I that we must kill together while getting absolutely no rewards for killing the most A.I.
I hate gamers.
I hate it when you need to buy things in order to enjoy a game... wait.. you dont? Then why are people... ohhhhhhhhhhh they dont understand that buying a game for 5 bucks does not really help the developer who has been consistently pushing out new content survive.... gotcha..
This looks super fun. Backwards Extreme fishing with some Splunky
On a related note I’d play a pharmaceutical company sim, and I have a feeling it could be amazing. By amazing, I mean it would make you feel like a complete and total POS.
I directed voiceover and mocap, and designed/wrote 3 million-selling games. And I can say from experience that voiceover work is the easiest, cushiest gig in all of video games. It requires little prep, the conditions are luxurious, and the pay is great.