Stlwatts
Stlwatts
Stlwatts

I am HUGELY impressed that Disney Toontown went as long as it did. I remember playing it when it was first opened for testing and thinking they had a great little idea. Seems that proved pretty accurate.

God, don't remind me. Mega Man never even went stale, they just upgraded his leg parts to cement shoes.

I don't think the aging fanbase is necessarily the issue here. I'm only 26, but I played every single Resident Evil that wasn't Outbreak (no real reason, just never felt the need to go out of my way to get a copy). I played the non-director's cut version of RE1 and actually thought the game was supposed to be funny,

Dear Games Industry,

We're not paying attention to Resident Evil or your "Survival Horror" Genre anymore because you've killed the survival horror genre.

Here's how you're marketing it now:

"Coming this summer, a new chilling chapter in what we are now calling Survival Horror: Fuck Ton Of Guns, Zombie Explosion IV.

The fact is that Capcom struggles with the franchises which doesn't have their creators in the company anymore. People wanted more MegaMan, Capcom didn't deliver and now Inafune is making Mighty No.9, same thing with a Horror-oriented Resident Evil, and now Mikami is making Evil Within.

If he is playing this on a real Missile Command cabinet, isn't it kind of a dangerous record to try and break after 40 or 50 hours? I watched a documentary on a fellow who was trying to set a world record on Missile Command, but the machine died out on him midway through (I think).

Yeah, uhhhh, that is super duper not how it would go.

It's one of those games that makes you initially wonder what's so graphically impressive about it, until you see it firsthand.

In the US, the government subsidizes flood insurance. It looks like your bank required it, but usually, if you're not in a 10-25 year flood plain, it's an optional addition to your insurance portfolio. I worked in a little town almost entirely in the 50 year flood plain, and the flood insurance was too expensive for

Flood insurance is separate from home insurance, for some reason. I had to buy both separately to close on my house.

No don't worry, I've been reading him and his blog for years. I attended a virtual lecture he gave on the history of games a few years back also. He definitely has some kind of artistic persecution/messiah complex. It causes him to miss, especially these days, the huge amount of effort by people doing things like

I don't really mind the liberal application of jokes that the US English dubs add, but man, I wish they didn't feel the need to fill in every second of intentional silence and disguise the serious (not necessarily dark) moments.

Digimon's just a Pokemon clone.

Now playing

...the avatars for Summer Wars comes to mind...

My alienware laptop came with something like this preinstalled, but I lost it when I reformatted. It wasn't nearly as good, but I could turn myself into a baby with fire shooting out its eyes and mouth whenever I talked which made it all worth it.

I've made some pretty lengthy remarks about this in the past, but my response is that it's... well, pretty bad. I've started reading stuff posted in Trahiers du Cinema, or books, like Tarkovsky's sculpting in time. Games criticism sucks in comparison to these things. I've read Eisenstein—watched his stuff, too. A lot

Bull. Total bull. Gaming "journalism" is an epic trainwreck right now and has been slowly getting worse for years.

I will just leave this here (sorry if it's hard to see— open it in a new tab):

The way i see it is that game critics work the complete opposite way as film critics do, I normally expect a movie to be more likable than the average movie critic paints it to be, and normally when the critics find something fantastic on average it is in 90% fantastic.

Apples to Apples is the game you're looking for.