Stlwatts
Stlwatts
Stlwatts

If you believe TV Tropes, Oddworld can be summed up through Yu-Gi-Oh Abridged. "Enslaving people is just wrong. Destroying them with magical powers is A-okay."

I'm tempted to say Bidoof, but it would probably get "ironic" votes. The actual last would probably be something no one ever thinks of anymore like Unown.

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Sorry I don't have a video of the game over itself, but here's someone avoiding it.

Like I mentioned earlier, I consider the robbery of the convenience store and the beating of the girlfriend-beater both scenes that could easily be removed without impeding the story in any way. (I could probably list more, but it's been a while, and those are the two that still stick out in my head.)

Apparently, this is part of why Remember Me had so much trouble finding a publisher. The precise quote was "You can't have a dude like the player kiss another dude; that's going to feel awkward."

Actually, when I play adventure games, I'm prepared for long sequences of dialogue and relatively minimal action. Compare The Secret of Monkey Island, an honest-to-goodness pirate swashbuckler, which still had less frequent action than Heavy Rain did—it had fights when they meant something, even when that something

The specific point I gave up on taking Heavy Rain seriously was when Shelby was coincidentally in a store at the same time some jerk was robbing it, not long after he'd coincidentally been in the area when some jerk was beating his girlfriend. Indigo Prophecy had the excuse that Lucas was being targeted by

Remember when Geoff Johns was considered one of DC's best writers? I haven't read DC in years, but it's been interesting to see popular opinion turn against him while citing the things people used to say were good about him.

Not counting stuff that was solely e-published, this is the first setting I've seen that's more "Who the hell came up with this?" than the old Gor setting was. It doesn't sound completely irredeemable, but I'm not sure I'm willing to give it a chance.

You speak as if that doesn't happen. (I've actually heard of a case where a six-year-old was brought into a Saw movie. He was disruptive, to say the least.)

Sucks to be a dev who made one of these games. Most will get lost in the shuffle. I'm counting on you, Kotaku community, to find and point out the best of these games.

Sailor Bubba would make a great secret character, or perhaps an unlock after beating the game once.

I think it's independent inspiration, but the Geneforge games deal with a lot of the same issues as SMT—the difference is that rather than being about the conflict between God and his creations, it's about the conflict between genetic engineers and their creations. There's still the question of how much loyalty they

Years ago, Jeff Vogel complained about the time he'd "wasted" making games where you "look around for people who look different from you, break into their homes, kill them, take their stuff, sell it, and use the money to buy better weapons to kill a higher class of people who look different from you." Geneforge broke

This seems like as good a place as any to ask: is it just me, or is it really predictable how this game is going to end? You've got a character who's trying to get out of crime, a character who got into it out of boredom (who the first is very likely to resent), and a total psycho (who both are likely to wind up

To be clear, I'm not reversing chicken and egg—I don't think violence in games makes people violent; I think people who're okay with violence against "bad guys" are more okay with creating games about violent heroes. They have the right to create those games, but those games can still be criticized for all the things

The real issue here is with integrating a "moral choice." If we can have Sam choose not to kill someone after torturing him, and that's the "good" choice, that removes the question of good and evil from the torture itself. That's kind of iffy given that torture is something still being debated in the real world.

Dogs, gryphons, little boys with heart disease . . . hell, Diamond Hollow 2 did this plot with a talking gun. The only way they ever survive is if it's in a special bonus ending you get by finding all the collectibles.

Relating to #5: back when I played LOL, I used a very unusual Kayle build focused around speed and DPS. It was pretty effective at low levels, but I used to give my teammates a little warning beforehand not to expect support-style Kayle from me—it would be bad team play to give them false expectations. (Then I leveled

Alternatively, they could give Dark Angels a weakness to Imps. (As the Eve Online devs said of their biggest and most expensive ship, "It's not cost-effective. It's a huge penis.")