Shhhh, it's a secret!
Shhhh, it's a secret!
Mouse and keyboard is demonstrably better for shooters. I can't believe anyone can play a shooter with an analog stick, though they obviously do.
I spent a $1,000 5 years ago and ran everything on highest settings until just this year. It goes a long way, especially if you already have a case, Windows, peripherals, etc. I'm going to spend another $1,000 this Fall for the October games and it should get me a pretty damn amazing rig.
No, you didn't. Trust me, I bought it day one, the enhanced edition patch came out, free of charge. Same with the first game.
I think charging for multiplayer maps is crazy too, but you can't blame companies for doing it when customers buy those packs like crazy.
Their "free little" DLC isn't bad either. That "Troll Trouble" DLC that Witcher 2 got in its first patch was a fun little quest.
The enhanced editions were patches, not new games.
Yeah I was going to post this. It wasn't buggy or anything in my experience, it was very polished and fun on day one. The only real complaints I saw were people saying block was broken, which was false, those people just didn't realize you needed vigor (MP) to block.
The new consoles aren't much of a power leap, so there's every chance the next TES game won't look amazingly better than Skyrim does on the PC. We shall see.
Depth of field is a plague! I don't know how people enjoy it. First thing I turn off in every game.
Archery and sneak are super fun in Skyrim. I use a mouse to aim, so maybe that's a factor, but I had a blast as a thief.
These mods always way over-saturate the colors and buff up the vegetation to make everything look high-fantasy, like Oblivion did. That's a very mainstream idea of RPG settings, but not always the best look. Skyrim was designed to look barren and cold, and did it very well. I prefer the game's original look for this…
According to the article she did.
Mortal Kombat is a little over-the-top for me too, and I'm not a fighting game fan anyway, I'm just saying let others enjoy it, and don't assume they're immature. I think we basically agree judging by this post, so yay!
Well your Django example is a deeper question than simply "why make this so violent? It made me uncomfortable." I'm not against deep questions, I'm against "hey I don't like violence why use it?" The answer and reasons are obvious, and some people not liking it changes nothing.
Crysis 3 looks amazing on PC. They should have held it for the console launches and had it be a big launch title. Would have sold one-to-one with shooter fans I bet. It's certainly better than Killzone.
The original Far Cry and Crysis were both great. Anyone who says they're boring played them in a boring way. Crysis especially is a sandbox, massive levels with a goal you can achieve however you want to, and with superpowers even. Incredibly fun, it got high ratings for a reason.
The industry is eclectic, same as movies (much more so really). Just like there are violent power fantasy movies there are violent power fantasy video games. Just like there are intense story-focused drama movies there are intense story-focused drama games. This goes on and on, all through every genre, style, and…
There's two different question styles here though. Asking Tarantino why he does what he does, what his motivations are, influences are, etc. is very common and accepted. We like knowing more about how creators create.
Honest question though: why?