What I find offensive is this is becoming a main focus for every single game that comes out. And the precedent has now been set that every game can nickle and dime you after you purchase it. I dont partake in this at all, but there are people out there that these systems prey on to take their money.
You’re missing his point entirely. It’s optional to pay extra money for in-game currency. It’s NOT optional to experience inflated grinding times and bullshit earning rates because of the mere existence of in-game currency.
When EA does this, we burn them at the stake, when Activison does this, pitch forks and torches. When RockStart does this? Oh I am sorry, I cannot hear you over the sound of fanboys gagging on R*s dick.....
And there’s the astroturf posting as Regular Joe Gamer In The Comments™.
Kid, the con starts by making you think you’re winning.
You can already gamble in game, gambling that you can use real money on. They don’t need loot boxes when they’re already breaking regulations with their own scams.
The problem is that the business model of microtransactions makes games inherently bad and boring, because it’s no longer a game of skill, it’s pay-to-win. Multiplayer games that require constant maintenance need to have suscriptions, otherwise the game is inevitably going to be shit.
Thousands of other games profit enough off the initial sales of the game (a fraction of RD2's) that it covers ALL online costs easily. You’re telling me RD2 can’t as one of the biggest sellers in history when video development and maintenance are at the cheapest levels they have ever been? Yeah, no. It’s a very simple…
It’s all scams preying on children and mentally unfit adults. They’re not using it to fund building a game like an old subscription MMO, this is all greed, all exploitive, and all scams. There’s games like Overwatch for example that make hundreds of millions to a billion a year, and hardly make any content in exchange…
Expansion packs do that you know. And they were a much better value then what we get today.
Finally someone speaks something reasonable on the matter. I’ve always mirrored your opinion. I’m open to devs/publisher charging whatever their heart desires for their product as long as they re open about the cost/not mandatory. If they want $250 upfront, well I most likely wont buy it but thats on them. I just dont…
If it was purely about financing them on their own, the costs of these microtransactions would be pennies on the dollar seen here. Stop conflating their overhead with their projected earnings as if they’re struggling to produce this content or provide these services or they put even a sliver of their profits towards…
We used to get these things called “expansion packs” and they were much cheaper than this current system. They also aren’t exploitative.
The cash injection once afforded by an 80 USD SNES cart is no longer sufficient to sustain the operational costs of developers, so they’ve had to find ways to further monetize their products.
They game is so grindy, you could argue it’s mandatory to enjoy the game, depending what type of person you are. Which is precisely why I won’t be playing online.
And there you go..
This should be illegal
Just wait for the battle balloons, custom armored train cars, and steampunk tanks to be added to the game. They’ll only be purchasable with gold. Technically you’ll never need to buy gold from the store, but it’s going to take a lot of grinding missions for a 0.08 gold bar reward to buy that balloon with mounted Maxim …
“So, yes, you can now buy in-game gold, but players don’t really need it.”
They will change it so they need it. It’s how GTA Online has made so much money. My concern is how we will respond to it; if we don’t complain enough, we will get the same Pay to Win trash GTA Online has been for the past year.