SirVictory
SirVictory
SirVictory

It’s also a legitimately smart move on Blizz’s part. The game itself does give us all the characters personalities in the broad strokes, and the design of it is such that there are tons of subtle and not-so-subtle hints about the Overwatch universe.

Most people are going to naturally gravitate toward one character or

I like this kind of story telling, it’s very uniquely videogame letting the characters speak for themselves.

You missed it.

40% smaller? But that removes the benefit of the original in that you can easily use it to kill someone if they break into your house.

The World Ends With You. Three part animated movie trilogy (or barring that, tv show).

I hadn’t realized this, but apparently No Man’s Sky fans are... uh... a passionate bunch. For the past two days their subreddit has been going absolutely insane, speculating constantly and spewing all sorts of bile toward me/Kotaku for various reasons as they continued digging up reasons to say I was wrong about the

Fan-fucking-tastic.

What prompts you to make a comment like that? Like, literally, what about this entire story or anyone involved in it suggests to you that they aren’t “true fans”?

No, no. Don’t do that. You stop that right now.

Are you implying professional cosplayers are never true fans of their chosen source material?

This just in: Bran is a giant dick through time and space.

We’re gonna need a bigger bottle.

Doesn’t matter, Im living it, its my time. They can pay me for doing a job, its still my time. I declined, they accepted. Done.

I just passed on my last exit interview. I have no reason to work on improving the organization that Im leaving, they can work on improving things on their own time not mine. I wasn’t rude about it, I just declined and the HR rep didn’t seem surprised.

I would advise people not to shit on their soon to be former employer or manager in the exit interview regardless of how ‘confidential’ it is supposed to be. You might need a reference, or end up working together later.

As an animator I can tell you it’s less of a technical challenge and more of a stylistic choice to do it or not. Most video game directors calling the shots do not come from an animation background and when you try to explain how breaking the rig and deforming the character will be an aesthetic plus and enhance the

....as explicitly mentioned in the article.

oh, these practices are VITAL in their animation and have been for many years.

This is one of the foundations of animation and it is used extensively by Pixar and Disney.

Yes, but in that time the story has evolved with every other entry aside from CoM. There’s more to KH than the arbitrarily numbered entries.