Shrapevil
Shrapevil
Shrapevil

Ah, Shin Megami Tensei: Persona 3. It’s a surprisingly large name, considering it’s the very first game in the Shin Megami Tensei series.

OlliOlli and Oxenfree in the same announcement. COINCIDENCE?

Mercenary. It’s a 30-year contract giving you broad control over a soldier-for-hire.

On the one hand, you’ve got a point, and I don’t think localizing the song would have improved it at all. On the other hand, paying a localization team and a professional singer to do an english version definitely would have fit within their budget, now that Monster Hunter is Capcom’s most valuable franchise. Yakuza:

Oh, it’s in the Monster Hunter language. That makes even more sense. It’s been a while since I’ve played a game where that’s the only option, I remembered it sounding kinda like someone trying to talk with a mouth full of marshmallows.

Oh, interesting. They play the Dango song in Japanese, even if your game is in english?

“Jesus said to love thy neighbor. He never said anything about burning thy neighbor’s house down.”

I think that might have more to do with Jolt being one of the first energy drinks on the market, and possibly the only one available.

My mother is the only person I know personally still playing World of Warcraft, and I don’t expect this will affect her. It seems that anyone actively playing most nights of the week is flush with enough in-game cash to pay for their subscription in tokens and have plenty left over.

In some cases, it’s the artistic aspect of it. Some of the bootleg pieces have great designs. Personally, I like to 3d print figures of my friends’ favorite Animal Crossing villagers and stick a chip in their base to make custom amiibos of characters that have only had cards.

Also, if you have an android phone, you may be capable of writing to NFC chips directly from your phone.

My question is: Was Bawls the original gamer drink? I can’t remember any drinks, energy or otherwise, putting so much of their brand identity towards selling to gamers before that, but I was pretty small when I started seeing references to it in webcomics and the like.

It’s what the other, older MMOs that are still kicking seem to like doing. Everquest has servers that start at the original Everquest base game and then every X number of months upgrade to the next expansion, ‘til they reach the present day.

Phew. Way back in Cataclysm, I played WoW, and attempted to go for the Loremaster achievement. For those who don’t know, it’s effectively the achievement for completing all the quests. You do get a bit of leeway, letting you skip a handful of quests per zone, but you have to do the vast majority. I finished all the

Whoa. Those parts are so clean that my brain refused to accept the lightbox pictures as real photos and not super high-detail 3D renders.

In my experience visiting Japan, drink prices rarely seemed to get majorly marked up anywhere at all, even in tourist attractions. I think it’s because there’s a vending machine every 10 feet and a convenience store every 100. Plenty of competition keeps prices low.

I mean, Games Workshop has stuck with the strategy of “license out our IP to anyone who asks” since they began experimenting with it half a decade ago, so it must be working out for them by whatever metrics they’re using.

Activision is a unique case, because they do have a track record of hiring the mob to snuff out developers who leave their studios, so that talent technically doesn’t return to the pool.

It’s a teensy bit sad, but at the end of the day, people make games great, not studios. When a great studio gets restructured, dissolved, or even purchased by EA, the talent is still out there.