ShoopDaWhoop
AShogunNamedMarcus
ShoopDaWhoop

If you torture him, what differentiates us from them exactly? We drop bombs on foreign countries as a nation, maiming and killing innocents.

On my Facebook feed right now:

Ahuehuehuehuehuehuheuhye

I still think he looks like a young Bob Dylan, it's creepy.

Takes a second to reply every day too fuck-nuts.

You're so fucking stupid it makes my brain hurt. I wish your computer would explode so no one has to read your bullshit anymore. Not to mention your horseshit accusations.

You should be calling him a racist MRA by now, don't you think you dipshit?

Technically they're used for sporting, clay targets, IDPA matches, etc.

"If I was actually a hipster, I'd say anyone who became a fan of the Red Sox after 2004 is a bandwagon fan, but that's not what I'm saying. I'm talking about the people who only joined up in 2004/2005 and are now vanishing. Plenty of real fans got into the Sox post 2004 I'm sure."

The use of choice can make it a cheap illusion, and Mass Effect 3's ending is the obvious manifestation of this.

Well yeah, but like I said Ken Levine wanted a straightforward story and didn't even want multiple endings for the first game. That's their style, and it works for them. Since Bioshock is a direct spiritual successor to System Shock 2, it makes sense it's similar with the Shodan/Atlas reveal.

Suda 51 should be dressed in insane attire standing on a rabbit with a Travis Touchdown sword attacking the Heaven Smile suicide bombers.

Isn't that the Twin Peaks guy?

You wrote Infinite's backstory poorly to make it look bad here, you go into whales being the source of fuel for Dunwall but not the quantum mechanics and "Lutece Field" behind Columbia's floating city. Etc.

Geez, Bioshock 2 is one of the greatest games of all time?

What in Bioshock 2 makes it more dynamic exactly? Certainly it's not the choices being made as it's not the first game to offer choices. Maybe it's just been a while, but while being a fun game and good story it's sounding like people are regarding it as a Half Life masterpiece, which leaves me confused.

Both games were directed stories though, so much of what you're saying just doesn't really apply. You've also already seemingly acknowledged that choice in a game is an illusion anyway, because it's limited by the confines of the game itself. Ken Levine stated that he didn't even want two endings in Bioshock, just one

The guy in the Irish/Colored bathroom is sad too, he keeps saying "Get out before I get in trouble!" so I actually felt bad for searching for items in there.

It's pretty amazing when a game can make you react that way to something you know isn't real. Having someone be forced to serve you because of the color of their skin is fucking terrible.

What are you talking about? What was fake? Bioshock's choices/story did matter at the end. 2 basically had a slightly different version of the same ending as the first.