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I did find it obnoxious how Infinite would add fun new modes like Social Slayer or Doubles and then all the challenges would be focused on getting a million kills/points in Team Slayer, Rumble Pit or Tactical Slayer. Playlist agnostic challenges sound wonderful.

Vanillite, because it’s been hot for weeks here and I could use a snow cone

Just casually calling one of my fave point-and-clicks “ultimately awful,” huh? This feels like one of those moments where internet wisdom has decided something and I missed it lol.

I don’t use it for multiplayer purposefully. I open to the main menu of the game and it starts freaking out. I just want to have Quick Resume active for other games where it works and is useful. And other online-only games like Hitman 3 can reconnect from Quick Resume, so why can’t Halo? Maybe there’s a way to disable

The Quick Resume thing is pretty annoying. I haven’t tried the campaign yet, but for multiplayer, if you Quick Resume to Infinite it cannot connect to the internet, so you start getting a “failed to connect” pop-up over and over. I’ll turn on my console, the game won’t show a Quit option, so I have to open it knowing

Recognizing that lists like this are subjective, I love Isle of Sgail and think it should be at least top 5. That’s the one I replayed the most in 2. The ambience is so cool, finding the disguises or items to progress higher in society is harder than in most levels, the music is great, the scenarios like the council

Now playing

My favorite is the credits from Star Fox 64. It’s not even the best in the game compared to Area 6, Star Wolf or Zoness, but it’s special to me because of all the times my friends and I used to take turns playing to beat each other’s high scores. Then we got to the end and loudly sang along to the melody because we’d

I know you said not to ask... but can you give a ballpark for how much it cost you on ebay? If I can afford it I’m completely on board this dragon thirst train and not ashamed to admit it.

You’ve actually sold me on trying this! Thousand-Year-Door was one of my faves that I kept replaying (back when I had free time) and enjoying for the amazing characters and dialogue, which you don’t usually get in Nintendo games. But I haven’t played any since Super Paper Mario and was frustrated by new games

Well this is humbling! I haven’t finished the DLC yet but I’m pretty sure my “normal” is going to take more than 5 hours. Speedrunners are pretty amazing.

I used to have so much more time for every game coming out, but since starting to work full time I really can’t catch up anymore. I’ve ended up with a video game to-play list, like my novel to-read list, where I’ll add three games by the time I finish a single game. And then the DLC comes out and it’s right back on

Oh sure, EA lets this be single player but not DA4.

It sounds like Joplin was a reimagining/ improvement on Kirkwall in DA:II, with just a few locations and characters developing over time, but with more dynamic stuff to do than just returning to the same caves and alleys to fight different baddies.

On my elite the comfy padding on the bottom right just fell off after about four months. Didn’t even make it long enough for the shoulder buttons to break, lucky me :)

So obviously a lot of things went wrong, but I’m really fixated on the Frostbite issues. Do you, or the Bioware folks you spoke to, have a solution in mind? Do you think they’ll ever just abandon it and build a new engine, or lease out a third-party engine? Or will EA force them to keep using it?

Never heard of the Color TV-Game 6! And I’m guessing a lot of other folks haven’t. Don’t suppose we could get a Kotaku history lesson article on it :)?

Huh, you’ve sold me! Gonna check it out tonight.

“Uh oh, your flamethrower’s out of juice and the alien’s on its way! Would you like to pay $4.99 for another 10 minutes of fuel?!?!?!”

Huh...your idea kinda sounds like Eternal Darkness for GC. You play characters who get killed in horrifying ways, and then future characters learn from their mistakes and end up running into undead or mad versions of those old characters in the same locations centuries later.

For sure. It seems like a decent number of Rockstar folks are genuinely proud of being crunchers, but their bosses masking their hard work and sacrifices they have to make in their personal lives as something rare isn’t a good look. They need to own that they demand a lot so people know what to expect going in.