@ReiAyanami4Ever: Besides calling the guy a superfan, they didn't make any value judgements. They just said, "Here's the name of the anime, and here's the opening intro."
@ReiAyanami4Ever: Besides calling the guy a superfan, they didn't make any value judgements. They just said, "Here's the name of the anime, and here's the opening intro."
@interkin3tic: I hope there are creationists protesting outside GDC. I would totally ask to take a picture with them.
@Squamden: Dude! The Sam that's always hanging around the ZML? I'm the girl Sam! How funny.
@Squamden: So am I! I'm a grad student there. In fact, if you go to the USA Today article about this, they used my picture!
Why is it that anime characters always look so scared and unhappy when they're stripping? That says more about Japanese otaku culture than how old the girl is.
@thaellin: Well-written and argued. And true. Hearted.
Really? Ten thousand people for the care of one statue? That seems a little ridiculous.
"How can we be more transparent and let people see it in actual dollars?"
@Slagathorian: That's quite true, but in practice it seems like the effect is the exact opposite. If the Kotaku editors are pointing out the comedy club phenomenon, it swings the sentiment around the other way.
" It is a sequel that atones for the design sins of its hot-selling predecessor, which maybe obligates it for some praise but also some karmic punishment on behalf of the gamers who felt the first game let them down."
@herogear: My goodness. The guy used one anecdotal example of a small publisher to talk about making smaller games for smaller audiences. What's more, I agree with him. A larger publishing house DOES need to appeal to as large a chunk of the population as possible in order to sell their mega-expensive AAA game. He's…
Wow. Whoever made this could make SO MUCH MONEY by making a line of them. Charge like $600 each and retire.
@Jackie Yoshi: First of all, thanks for reviving a post that I thought was dead. It was pretty interesting so I'm glad I have a chance to post to it again.
I know so many old people who claim that the only video game character they know is Pac Man. This is sad. It's definitely people like this who are keeping Pac Man afloat.
Can someone please tell me: is this a preorder bonus? Do I need to buy it from a certain store, or from the XSEED website? I really want to get this for my sister's birthday, but a Google search was ineffective.
@ninjikiran: Exactly. RPGS need to learn how to communicate their stories through gameplay, rather than those interminable cutscenes. I mean, I love my RPGS, but I think cutscenes are going the way of the Quicktime event.
As cool as this sounds, and as much as I value great story in games, I don't know if I can bring myself to play this. I mean, I cry during the Lion King when Mufasa dies. Every time. I just know that I'll be miserable throughout the game because I empathize way TOO much with the characters.
@ninjikiran: You're right as far as book to movie adaptations are concerned. But that's only because movie adaptations are forced to cram a whole book's worth of content into 1 1/2 - 2 hours. With a game, the time investment is much greater, so the developer can include a lot more content. Not to say that…
@NexusSIX: Drake is BaaAAaaack!: Sorry, I never did play Dragon's Lair. My first system was a Genesis.
What the heck is wrong with the guard in that picture? Did he suffer blunt force trauma to the head or something?