ScubaSteeeve
Scuba Steeeve
ScubaSteeeve

Well, I’m going to take the unpopular stance that $/hr is actually a metric that I *do* consider. However, that said, it is not something that I look at as the sole decision factor. I don’t care how good a game is, I’m not going to pay $60 for a 2 hour experience. It’s just not going to happen.

Why would it be a bad thing? This model of gaming is a fucking joke. Maybe leave these “free” versions for fools that like to spend thousands of dollars and just give other normal people a full game for 10-20 dollars?

I’m not sure what you’re implying here. Shitty design is shitty design and if it teaches others not to do it, it’s a good thing.

The fuckery that actually summed this game up for me is that you can choose, in some missions, to go for an hour, three hours, or eight hours. If you choose the three hour mission and start the mission at less than full energy, you literally can’t refill energy by waiting quickly enough to spend it during the time

This fucking should affect other games. Maybe then mobile gaming as a whole will get good.

It’s a genre that incentivizes not doing anything. It’s generally bad to leave a hiding spot if you don’t have to. That’s not fun. And as for the large size of players, that’s an inflated number. It’s not like you’re going to see anywhere near that number of people. Chances are you’re only going to a see a few before

I’m ready for the battle royale fad to pass. Those games are boring as hell.

And? Somehow that transforms it from something a black man made into “white people food”? Your take is shit.

But he was a meat head that had no clue what he was doing, he just wanted to do it because of what he’d seen in his tiny slice of the world. The Wakandans already had a tonne of people aware of how shit the socio economic stance of the world was, he isn’t special in any way except that he knows it first hand. He comes

What you found dissatisfying about his character development is what I think makes Killmonger a truly good, and memorable villain.

Really? Because between the two of them Penny Arcade was the one to actually make me laugh this week and not just breathe a bit harder from my nose.

Y’know what would be great?

A Warhammer 40k game that played closer to Deus Ex (in terms of length/complexity), and didn’t involve the GOD DAMNED SMURFS.

...alternatively, I’d also accept another Dawn of War that doesn’t follow the shit decisions of II or III (because god damn it, WH 40k works well with large-scale RTS

Other healers HAVE been at the top of the meta, and this does not always happen. Lucio was tops early on, and is still quite popular (he was never truly nerfed), and nobody ever thought he was unfair. Ana was tops for a while, and her problems were various, but healing was scarcely one of them. Moira is currently the

That’s really not the case here, and I hope you don’t honestly think it is. Mercy is overly strong at all levels of play right now, from brand new players to the professional scene. The core of that strength stemmed from her res. This isn’t some social masculinity grab, it’s an attempt to balance a game that is

That feel when you can’t tell whether statements are parody any more.

Well, if Kotaku doesn’t want to hire you, Polygon or Waypoint will. Either way, you’re going places, kid.

Artists do it for themselves and the profit is a bonus. The term starving artist exists for a reason.

“How dare artists expect to get paid for their work.”

Yes. So that other people can profit off of the labor of artists without having to pay them and then feel good about themselves for doing it.