ScubaSteeeve
Scuba Steeeve
ScubaSteeeve

I get that Duke Nukem Forever wasn’t GOTY material by a long shot. People expected that because it took so long to come out. But I actually got some enjoyment out of it, especially when they patched it to allow players to carry more weapons. I don’t think it deserved the trouncing that it got from critics (aside from

When Quake came out, I had been a hardcore Doom fan but was upset that it listed a Pentium processor on the system requirements. I managed to run it on my 486, though, and I can confirm that this is what it looked like.

As a content creator (former small-scale indie game designer, indie musician), I understand not having the money or being unable to get a legal, working copy of something and resorting to piracy because of that. Hell, I even understand wanting to try out a game with having every intention of purchasing a copy cheap

This is better than what it looked like when I used Geforce Experience’s recommended settings for Dragon Age: Inquisition on the gaming laptop I bought new in 2013. It seriously suggested that I run it at 640x480 with the resolution factor down to 25 (the entire thing looked like it was run through a Japanese

I got into visual novels recently and played the Japanese release of Higurashi no Naku Koro ni Sui (which, sadly, is unlikely to see an English release, but I’m meeting Ryukishi07 in two weeks, so maybe I’ll try to convince him...). Playing it made me realize that the Vita is the perfect visual novel machine. Since

Don’t get me wrong. I’m Team Sony. I’ve only ever owned a Microsoft console to operate as a Halo Machine, and the recent entries in the series don’t show me any reason to switch over.

This is true for both Halo and CoD, I feel. I don’t know that most people who buy a new Call of Duty or Halo game are excited about it, but rather, they just do it out of a sense of obligation.

[citation needed]

There are a few companies actively releasing Vita games that are usually ports of PS3/PS4 games (looking at you, Koei Tecmo; at least the Dynasty Warriors 8 Vita port is a good one, though). But aside from that, the only games coming out on the Vita that I’m interested in aren’t released in North America. The

Ctrl+F
“mutant”: no matches
“x-men”: no matches

Prediction: Marvel is going to shovel all of the mutant characters off either as Inhumans or into pocket universes. Not a single X-title revealed post-SW yet.

Brutal Doom keeps making the rounds on this site, but personally, I think that DoomRPG and DoomRL Arsenal + Monster Pack are worth checking out, too. Sure, they don’t have over the top gore, but they do completely revamp the game in a more meaningful way.

I had a particularly good one in eleventh grade English class. Our teacher was pretty funny and also wildly inappropriate, but in a way that indicated that he cared about every last one of his students.

It’s getting to the point where I can’t even put all of the games I play regularly on a 3 TB hard drive. This is just ridiculous. Just imagine how bad it is on consoles now that you have to install most games.

I stopped playing TF2 several years ago after I grew frustrated with its microtransaction model. It also started to feel like a completely different game. I didn't mind hats at first (especially not the ones that match the characters they're on), but then, they went full-on immersion break, including promo items,

Keiichi? Is that you?

I own a very similar model (specs are almost exactly the same, except I don't have Blu-Ray and I have a 970M instead of a 980M). I absolutely need a powerful laptop not just for gaming, but also because I work with audio and need something that can handle the VSTs, plugins, and plethora of audio interfaces and MIDI

Trying to get Max Payne 3 to work on my PC was a pain in the ass. Not only was I unable to play the game for more than two weeks after buying it because of that "Rockstar Social Club" bullcrap not letting me login, but once I finally got it running, I was unable to progress past a quick-time event no matter how

Exactly.

This reminds me of the terrible ragdoll effects from FPSes after death animations became passe. You shoot a bad guy, and his body immediately goes limp and weightless.