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What I've learned from Kotaku and its commentators. Main characters should be women more often, and if that woman is killing only men that's totally fine. Games where men kill other men are not representing women well and are discriminatory, and a game where a man kills nothing but women is horribly sexist. A game

No one said lovechild was a compliment. I was just asserting that the game described in the title of this article already exists and is on Steam, and that this is more Terraria.

You mean the one where you looked straight down and immediately threw up? Yeah, it was fun.

Of course they'd say Minecraft instead of Terraria. Terraria doesn't have the same name recognition.

The lovechild of Team Fortress 2 and Minecraft is already ON Steam.

The charizard one is the same. It's for you to enjoy, not for everyone else to enjoy.

Yeah, the gun nerds would say you're wrong about what gun nerds would say. So you're wrong twice.

You'd have to direct your attention to Gearbox, not Bethesda, then.

The other difference is the fact that building it, and then demolishing it, have completely separate interactions with the environment and can be done in that order. One of those situations is rewinding time itself and the other is adding more calculations to the end of a chain of them, and they are very different.

Alright, let's say you're playing online and you finally have enough for a stadium. You throw the stadium down and that radius of happiness starts to spread. There are already hundreds of calculations being done at that exact moment. Traffic is being diverted, neighboring towns are already seeing changes in their game

To copy my response to another:

You building something sets off a chain reaction of calculations that they've stated would be impossible to do in an offline single player campaign. It diverts traffic, it changes the statistics of your entire town and population (And those you're connected to), and being able to undo it instantly with zero cost and

But the calculations for traffic, happiness, etc. are done instantaneously. An undo button would completely mess with everything if, say, you built a park and then instantly undid it.

It doesn't matter if the mayors notice the difference. All of the calculations done by the server for traffic and populations and happiness are updated instantaneously to take into account the new changes.

It won't let you undo choices because they immediately affect other peoples' towns. That's what this always-online bullshit has been about.

And at this point the issues are greatly reduced. Meaning they have another entire week of sales driven by the prospect of a buy-one-get-one free deal (One that will keep you on Origin, no less.) to show their investors that the game did well.

*with purchase of 120 dollar Galaxy Nexus on Craigslist and 30 dollar a month T-Mobile unlimited data plan, something I already need to have.

You should tell that to the SimCity forums. Really. Tell the people that were banned that it's all a joke. It's one of the reasons they completely removed their "Technical Issues" subforum. And, if you can't recognize that adding that amount of time to the deadline is only to sell more copies of the game, you're as

EA game plan: Sell a game that people can't play, don't offer refunds, ban those that ask for them, placate the masses by giving away a game at zero cost in lieu of returning their money (And to keep them on Origin), and push the deadline for the free game out a week to get more people to take advantage of the