Sardonic_Respite
Sardonic_Respite
Sardonic_Respite

Apparently it is from Avenger's Assemble #9

Love the comment about "Hippie Peanutbutter"

This is the difference between Japanese sweets and American sweets—-They like theirs to look pretty and we don't care what it looks like as long as it tastes damned good.

I mean, apple fritters look like a steaming greasy pile of dog shit but damn do they taste amazing.

Platform personality is based simply on the games it tends to get and the people most likely to enjoy those games. Xbox's bread and butter was "dudebro" shooters like Halo, Gears of War, and Call of Duty (Despite being on so many other platforms, it was simply more popular on the 360). Playstation's Bread and Butter

In most modern MMOs that's not really a thing anymore—-Though many titles released post 2012 have included character backgrounds and such.

MMOs were originally largely about role-playing, but games like World of Warcraft re-focused the genre into more of an actual *game* and less of an adventure (though WoW wasn't like

Eyebrows aren't thick enough.

Strange thought, right? A sequel to an ever-evolving online game that has lasted a decade and still has millions and millions of players?

KTLA reports that the couple, arrested last year, plead guilty to "two felony counts of child abuse, two misdemeanor counts of false imprisonment" and "one misdemeanor count of contributing to delinquency of a minor".

Except we're talking millions of tiny actions, thousands of separate paths that can be taken and hundreds of variations on the ending you see. You could see it all theoretically, but it would take a long time.

Because Diablo games are oddly cathartic. Don't ask me (or anyone else who plays them) why, but the games are simply soothing. I love jumping on my Whirlwind Barbarian after a bad day and just plowing through enemies on normal difficulty—-It is really effective at relieving stress, and many people agree.

Nope, not cheating. Lazy? sure? Ultra-efficient? Yep, you bet. But not cheating.

He broke nor bent any rules, did not exploit any glitches, nothing—-This is all completely legit.

Whatever the arguments about it's "Fairness" or "Ethics", it is still an entirely legitimate tactic.

Diablo in general is just clicking on gory loot pinatas until they explode into gibs and a pile of gear and gold.

That's the entire thing—-The only change that ever takes place is the focus put on your gear. Immediately after hitting 70 the focus is getting a few key pieces that are available from very specific actions

The always on aspect is less "DRM" and more "We don't have anyone left who worked on D2 so let's pull a bunch of people from WoW and make it a pseudo-MMO"

It's just an "MMO" with segmented play areas rather than one giant world—-This is even evident in their futile attempts to balance the classes.

0:37—-Who the heck inverts their mouse control?!

I think he means "booty shorts"

Fellow Straight Man here, and I'm somewhat the same—-Though short shorts get a pass in some situations, of course.

Another thing I hate: Leggings as pants, though when paired with a long shirt or something like a sundress(I think that's the term?) or other similar torso-wear I find it to be a pretty attractive look.

Well, according to the "games as service" philosophy, you'll want to keep a single game running as long as possible in order to both maximize profits and build customer loyalty.

I can see them releasing a ton of games that are more or less bare-bones apart from a basic premise or core-feature, then seeing which ones

Knowing the fact that the series largely parodies gaming as a whole I honestly wouldn't be surprised if there were some level of self-awareness driving this.

Final Fantasy needs to go back to the (Comparatively-bare) Push-Turn system used in FFX.

The Push-Turn system used in games like Shin Megami Tensei/Persona and FFX is easily my favorite mechanics in JRPGs—-Hell, I was able to defeat Dante (sorry bro!) in Nocturne on Hard(NG) despite being greatly under-leveled, thanks

One notable success story that's often brought up in articles asking if gamers should identify themselves as such on their resumes is Stephen Gillett, who played up his experience in World of Warcraft when applying for a position at Corbis. The risk paid off handsomely for him: he went on to become the chief