Sardonic_Respite
Sardonic_Respite
Sardonic_Respite

No, "better looking" is proper in this case. The original Super Mario Bros (Widely considered one of the most brilliant and interesting games of all time) clocks in at a mere 41kb.

You don't need much data to make a game brilliant and interesting.

But higher resolution textures, higher polygon count models, lighting

Fans of the original 2009 game will recognize a lot in the above videos. There's the same fast-paced combo-based combat that made Bayonetta satisfying in that visceral God of War-type way. And despite her new, shorter 'do, the eponymous star is still rocking the same salacious leather outfit and hair-based attacks

There's potential. But from these guys? I highly doubt there's much.

Haha! Dude! Same here!

He was creepy as fuck, always following you around like a zombie and shit—-Fucker was invincible, too. Try to shoot him and he just raises his damned silver bullet-shield (dafuq?)

Now playing

That and heavy metal.

And heavy metal nerds *Cough*Power Metal*Cough*

Do you remember the moment when you learned how to play video games? When the joystick or the gamepad stop being a foreign object and started feeling like a part of your body? Maybe you do; maybe you don't. Brothers: A Tale of Two Sons is a game that puts you back in touch with that sensation, using an unorthodox

Well, not exactly. Only if it is a game where multiplayer isn't the focus or if it's a yearly update kind.

A lot of online games retain their user-base for long periods of time—-Even more so on P.C.

Despite Battlefield 2 having lost it's online support, you can still find privately run dedicated servers to hop into.

Gears

PC Gamers will argue that you can save more by buying it later—-We'll also claim that if you just must have it first day, then, yeah, you can save a fair bit of money by pre-ordering at the right time.

I enjoyed it. It was obviously flawed, but it was at least enjoyable.

I used to do it with my Gamecube when I was like, 11.

Thank you, Wavebird!

I detect an E.A. employee =P

No, it's not you—-I've never truly liked the game. (I had it as a kid, but even as a 4~5 year old I never liked platformers. Still don't.)

But even I—-Who has a pronounced disdain for platformers—-Can't deny that the game is nearly flawless—-The ONLY—-And I mean it—-aspect that doesn't hold up is the camera—-And even

I hate the "Nostalgia Argument"—-It's one of those "unwinnable" defenses/accusations—-A logic catch-22—-Where it is specifically designed to win arguments in the eyes of idiots.

No matter how many legitimate reasons you have for loving a game, someone can just say "The game sucks. Rose-Colored Glasses" and the more you

My point exactly =P

WebM would like a word with anyone who believes otherwise.

Well, they're bricks.

No. They were turned into the blocks you see floating in the air——Whenever you crush a block, you are actually killing a citizen of the mushroom kingdom.

Nah—-The deal with Special Edition was that the U.S. release of Dante's Awakening was significantly harder than the Japanese release—-Basically, Our "Normal" was Japan's "Hard", and our "Easy" was Japan's "Normal"—-Beyond that, in Japan, you were given infinite retries placing you outside the room you died in, with

It's the same reason people criticize Dante for being too happy-go-lucky—-The only difference is that nobody really takes Devil May Cry's story as anything other than window dressing for great gameplay.