Sardonic_Respite
Sardonic_Respite
Sardonic_Respite

No, it's not you—-I've never truly liked the game. (I had it as a kid, but even as a 4~5 year old I never liked platformers. Still don't.)

But even I—-Who has a pronounced disdain for platformers—-Can't deny that the game is nearly flawless—-The ONLY—-And I mean it—-aspect that doesn't hold up is the camera—-And even

I hate the "Nostalgia Argument"—-It's one of those "unwinnable" defenses/accusations—-A logic catch-22—-Where it is specifically designed to win arguments in the eyes of idiots.

No matter how many legitimate reasons you have for loving a game, someone can just say "The game sucks. Rose-Colored Glasses" and the more you

My point exactly =P

WebM would like a word with anyone who believes otherwise.

Well, they're bricks.

No. They were turned into the blocks you see floating in the air——Whenever you crush a block, you are actually killing a citizen of the mushroom kingdom.

Nah—-The deal with Special Edition was that the U.S. release of Dante's Awakening was significantly harder than the Japanese release—-Basically, Our "Normal" was Japan's "Hard", and our "Easy" was Japan's "Normal"—-Beyond that, in Japan, you were given infinite retries placing you outside the room you died in, with

It's the same reason people criticize Dante for being too happy-go-lucky—-The only difference is that nobody really takes Devil May Cry's story as anything other than window dressing for great gameplay.

Now playing

Blockbuster games often feel like they're required to give players an inflated sense of achievement. And the God of War series delivers that sensation better than most other games. But Kratos himself never seems to end up any better for it. I remember just feeling...bad for the guy by the time he got around to

It's probably partially age and partially due to most games trying to be movies now.

A lot of games pull you through a tunnel so most levels/stages don't have much outside the beaten path.

Just about every game with competitive/player versus player multiplayer takes it far too seriously and are far too regulated so

I'm 100% certain he was baiting by listing the games in their release order hoping someone would mistake his statement for a ranking.

I hope it's still available otherwise after that. I don't have a Wii U yet (Though I am dead set on getting one) but due to starting college I certainly won't be able to grab one that early =/

That's the thing, though—-Bioware's hands were tied. They were fairly early in development when they were told to wrap things up and ship it out.

Supposedly, it was originally to be closer in format to Origins, detailing the family's escape from their homeland—-Their actual life in Kirkwall was meant to be much later

Kind of upset that they're using the "Brute Ganondorf" from TP as a basis—-He just looks so.... Dull. Stupid.

OoT's design is the only one that captured his whole personality—-Evil, calculating, both highly intelligent and physically imposing—Somewhat "greasy"/"wormish", too.

Artist Adam Vian has drawn up every single female character announced so far for the next Smash Bros. The Lucina one is just killing it.

Love the "oh shit" after he lands.

The thing with DA 2 is that it was originally supposed to be a side story sort of deal, to tide us over until the real DA2—-What we now know as "Inquisition"—-and was to be released some time in mid to late 2012, but Bioware was basically told "Fuck you, we need this out right now. Finish up whatever you are doing and

Us gamers will devour as much bleeding edge technology as we can get——And make it obsolete even faster!

I honestly doubt many areas of computing would be progressing the way they are if it weren't for us wanting better looking visuals and buttery performance.