Most people know, most people don't care.
Hell, I can't count the number of times someone in my immediate family (I'm the only non-smoker) has said "I'm going to quit" and made it three days before having a smoke.
Most people know, most people don't care.
Hell, I can't count the number of times someone in my immediate family (I'm the only non-smoker) has said "I'm going to quit" and made it three days before having a smoke.
Someone who has ruined things for us Lordi fans
The original Megaman's box art would be infinitely better if they'd left Megaman himself off of it.
The city in the background is classic sci-fi art——and a damned fine piece of it, too—-But they really should have left the Blue Bomber off of it.
Well, a low enough resolution will ruin anything. Can't say whether it's your T.V.'s fault, though. Might have something to do with it, but a low resolution will indeed destroy any game's visuals.
That one scene where the soldiers were warping in.... The ground looked better in the PS3 version to me.
Even though they were blurry and murky in the PS3 version... The ground textures in the PS4 version of that scene looked even worse—-They were not only murky, but the edges of the designs were visibly pixellated…
"It's of course unfinished but it's there"
Just like the Emerald Dream has always been said to be. I'm convinced that this zone will always be in the game's data, but will always be inaccessible—-That it will always stay unfinished.
However, that isn't to say they'll never actually give us legitimate entry to the…
Not a toy, really.
More like a shelf-sized statue meant to be displayed.
Well fuck. Get on the 800s, Nvidia!
It's already overdue, according to their usual release patterns. I'd expect it wouldn't be much longer.
The spartans——along with many other elite soldiers of ages past—-would cover only the most important parts, leaving everything else bare for mobility.
Contrary to the now popular belief... Mobility was very important. An arrow from a longbow could easily puncture most breastplates far enough to embed itself in the…
Uhm... Because they overhauled it into a level 100 dungeon?
He's talking about projects that do reach their goal but fail to provide anything in return.
It happens all the time, where things just go silent for whatever reason, or the people behind the project put up an announcement saying "We can't do it. Project is over"
There's a difference between bad graphics and buggy shit.
Rage is an example of buggy shit.
No. It's a thing in chapter 3—-A chapter dedicated to getting rich.
The character, Torneko, is a merchant who wants to open his own shop. While working in his town's Weapon Shop (You act as an NPC) sometimes people bring in a highly expensive (for the level) sword. Once they bring it in and sell it to you, you stop…
Eh, I've never been into let's plays. I find them boring, no matter the person behind them.
Totalbiscuit is the only exception—-But only because he's the first place I check when I'm on the fence about a game.
Watanabe's feelings are understandable. For a native Japanese speaker like him, Godzilla is Gojira. That's how the word is said. Likewise, English speakers—or speakers of any language—no doubt think words sound better in their native pronunciation.
I'm sorry, I should have used "micro-transaction based" instead of "F2P" in that statement.
DotA2's heavily competitive focus and large tournament scene allow it to survive whether or not some jackass pays $5 for a new skin—-The tournaments alone are enough to cover most of the costs of running it.
If you are implying that WoW kept me from giving those games enough time to understand them—-No, no it didn't. Back in that period of time, raids still only lasted a few hours barring fuck ups, and there was nothing else required for peak performance beyond getting materials for potions—-Which usually took me half an…