That "WTF" moment when you watch a bunch of guys in normal tactical gear, and then the one woman in the trailer is dressed like she's going hiking in a tropical jungle or something with a weirdly sexy outfit. #unequalcharacterdesignisunequal
That "WTF" moment when you watch a bunch of guys in normal tactical gear, and then the one woman in the trailer is dressed like she's going hiking in a tropical jungle or something with a weirdly sexy outfit. #unequalcharacterdesignisunequal
So, uh, gonna tell us what they took from you Kenway? Nope? Just gonna, make some bold proclamations about captains and kings and empires and riches and stuff? Alright? Cool, I guess?
That literally wasn't a Developer, that was a PR person trying to sell a scene without giving it away. Not a fan of delving into hypotheticals, but a Dev could have been like "what? No, she doesn't get raped, God why would we do that?"
Oh good lord I don't want things to be PC at all! I just want to actually talk about this shit instead of hiding behind the excuse of "it's entertainment." Media has an impact on the real world, and the real world has an impact on media. (The former just doesn't tend to be what people think it is.) There's a reason I…
I mean, that's the "safe" standpoint, but it would be awesome if Ubisoft was willing to let Guay, "you know what, let's have this talk. Let's have it right here, right now. Let's talk about the Boston bombings, let's talk about what a bomb means in games, let's do it."
Definitely interested this game, definitely a bit disappointed that Ubisoft's PR people stepped in like that. Glad Guay was willing to step in and keep talking, but the fact that everyone got awkward instead of charging in and acknowledging the heaviness and relevance of the subject matter and waving it off as…
I like it! That's the kind of thing wallpapers can do really well.
This is awesome! I'll share a few of my favorites. I'm a big fan of cityscapes, science fiction/fantasy stuff, and big open environments. The first one's my utter favorite, just captures a lot of awesome ideas and emotions into one picture.
My question is who's involved in creating and writing these scenes? I can't tell if it's the film's producers (because I'd like to hope they would add a better scene that made sense to the movie), or someone involved in the international end who isn't directly involved in the creative process at the start. I could see…
/Salute. /Friendly shoulder pound
Huh, I'm weirdly interested in this. Bioshock 2 was an interesting experiment if nothing else, and their discussion about the themes of the 1960's combined with the tactical gameplay could put it on the radar for me.
I would pay more money for this then is necessary. (And agreed, I remembered thinking that too.)
Aaron Diaz' Clockwork Empire would seem to fit that mold:
As much as the game design elements might be returning to innovative places, I'm getting bored by Zelda's aesthetic choices. Nothing's felt as revolutionary since Wind Waker and maybe some of the GBA or DS titles. Returning to LTTP's aesthetics feels really bright and cheery, and while I don't need the "darker and…
He's retorting by implying the author is gay, and implying it's a bad thing by using it as a counter-criticism. Hence, homophobia.
So, uh, is anyone else reading the Artist's Facebook counter as being somewhat homophobic?
But that's not a woman's perception of beauty, it's a guy's. Her designs aren't empowered and strong, they're weak and submissive.
I mean, they are. You know. Selectively. Bin-Laden's son-in-law is getting a normal trial for some reason.
Fuck Lindsey Graham for suggesting we not give this guy his due process rights. Because if we deny him his rights, we deny everyone their rights.
ESPECIALLY Fuck this. And fuck everyone who didn't take accountability for it. I'm mad at myself for getting swept up in it as I was watching the feeds last night.