For one, making Arma 3 look like Halo is probably less complicated than making Halo behave like a realistic military simulator.
For one, making Arma 3 look like Halo is probably less complicated than making Halo behave like a realistic military simulator.
Here's the Japanese version : This one's better since the voices sync with their mouth.
Combat wasn't automated, you chose to attack or not.... which is the problem, as your hit chance was based on stats and a dice roll. As for the main quest, the TES ones are all pretty bad. At the very least, Morrowind was subtle about it. Basically, your examples are the two worst parts of the game.
The reasons why…
While that'd certainly be fun to read — and I've made efforts to spread positivity about game devs on Kotaku — I think it's more important to expose uncomfortable truths than it is to celebrate what's going right.
What does it take to get more articles like this by the way?