22, I missed out on most of the IE RPG's which makes my dislike for the isometric view RPG's make all the more sense.
22, I missed out on most of the IE RPG's which makes my dislike for the isometric view RPG's make all the more sense.
Like I said, I loved Dragon Age Origins for example, which was actually a love letter to Baldur's Gate as well. It had tons of text and things to read, and even a silent protagonist. But because I could play it in third person, had lots of voice work, good characters and good story told in a cinematic way I could…
"Are you a fan of RPGs at all? You should play Pillars of Eternity."
I'll....I....uhmhm....well......I-I'm.....uheheehI'llburndownthebuildingthen......
The game's not worth your time anyway. What could they possibly offer with this DLC? More shards? More elfroot? Ughh.
More barren giant areas to collect elfroot on, yay!
Dual : having two different parts, uses, having two of something, etc.
Hey uptight idiots, stop being idiots.
"(unfinished games don't really need full reviews or full dismissals in this case, do they?)."
F-forgotten? Hell no! This film is like, the perfect history class film and a cinematic achievement.
Wooooord.
Emptier than Dragon Age: Inquisition is quite a feat.
Aww, I was expecting to see Ash somewhere....
I think because the game isn't finished yet this "summon" was more of an easter egg than actually how summons will work in the full game. It can't be as easy as pushing a button at deaths door and blast away everything on the field.
I enjoyed Mass Effect (and all the aforementioned BioWare games btw) and thought Shepard was a cool character. There's the thing though, Shepard is a *character* (apart from the physical appearance). Right when you start the game he/she is already a person with specific characteristics, although he's/she's a bit dull…
The Half Life games aren't even RPG's so I don't know how that applies, I was talking about RPG's which give players (if the game is good) the freedom and opportunity to shape and form their characters through role play, and that means muted characters for me. Gordan Freeman doesn't have choice, he just walks down a…
The power of RPG's is being able to realize and create the protagonist yourself, not a writer, or voice actor. The silent characters I've played in Bethesda games or Dragon Age or Knights of The Old Republic are *absolutely* fully realized, more realized than Shepard, Hawk or The Inquisitor will ever be.
The character you've created might be generic right after creation but once you've finished the game it's a fully realized character. For me, muted characters bring out the best Role Play experiences.
With talking I meant voiced. Actual audible words coming out of that digital mouth.
I dunno, I'm really not looking forward to a talking protagonist in Fallout 4.