Realnoize42
Realnoize42
Realnoize42

The problem is that for a lot of people, having the “best” gear, even if they can’t benefit from it, is the most important thing ever.

It’s nice to see that the pro consumer identity they have built for themselves looks to continue into the next gen.

I had a Nomad back in the days. It was cool AF, but the thing just ate batteries like there was no tomorrow. I mean, when you actually have to start thinking about a dedicated budget for batteries, I think it’s a sign that things aren’t quite right....

It didn’t get stopped at RnD because it was the same people responsible for this:

I definitely can appreciate the innovative touches that are made, generally from a hardware standapoint. Thing is, my feeling is that aside from some experiments done with some indie games (some of them being absolute gems IMO), most of what we see on offer, from a gameplay standpoint, is derivative and a variant on

Nice discussion, BTW. (just wanted to say this).

What I meant was that the gameplay portion in games hasn’t been much more different across the last generations of consoles. Not that all games are the same thing.

Well, with recent generations of games mostly being the same thing over and over again, only in prettier coatings, at least since the PS3 era, I find this trend of using the same logo visuals relatively fitting.

Ok, mr. Star Wars authority. Please enlighten the whole world with your knowledge about how everyone who disagree with you is plain wrong.

Interesting. I have an old GPD XD (not the plus version) which only runs Android 4.4.... so not everything is running on this thing. I think the Steam streaming app require Android 5.0 at least. Does Moonlight work on Android 4.4 devices??? Just curious, as I might try this is it works...

— mild spoilers ahead, for those who haven’t seen the movie —- duh.

So when I hear people say the Last Jedi was perfect, it blows my mind.

Hum... I bought a GPD Win in 2017, witch allowed me to play my Steam, Humble and GOG Libraries on the go, on a DS-like clamshell design. It was about the price of a Nintendo Switch. And while it didn’t play the most recent games, it was enough to have me replay the Mass Effect trilogy, Borderlands, Burnout Paradise,

I agree 8K for VR would probably be nice, as even current headsets like the Quest and Rift S still feel like looking at a 720p screen from mere inches (I know, I have one). And video for VR needs a lot more pixels as the video data cover a lot more than what’s in your field of view. This is probably the only place

Quite frankly, I’d love having a 144hz monitor (a friend of mine bought one some time ago and it’s so smooth it’s unreal). But anything above that I don’t think I’d see a difference. I mean, I can see the jump from 60 to 120/144, but from there to 240?

While I can definitely tell a difference, I understand your point completely. The same thing happens in almost any field, actually. Like, there’s always something that is technically “better”, but it comes a point where this doesn’t really matter anymore for most. Don’t get me wrong, some people CAN spot a difference,

I agree the intro part of the game was definitely the best bit about it. And while I enjoyed playing the game in its entirety, I agree everything after that first section was kind of badly handled. I definitely can appreciate the idea that was behind the game in terms of story (even if I disliked what it leads to in

That’s because your formatting was bad in the first place. ;)

You’d guess that in 2019, a time in which we can render incredible graphics on even modest portable devices, we’d have an option in practically every game to adjust font size for playing on anything from 6" portable screens to 80" TVs... But apparently, it seems software developers still haven’t cracked this yet...

...and, on top of it all, it would be cheaper to manufacture which in turn means they could help reduce the cost make gadgets and electric vehicles more profitable.