Preyfar
Preyfar
Preyfar

I liked Fable 3, too... but it did leave me lacking in a few parts. The story felt rushed towards the end when the real plot came to light, and I definitely felt there were a lot of limitations. But overall, I really enjoyed the game. I also didn't read any previews or hype about it. I just knew I enjoyed the first

I put in about 150+ hours into Dark Souls and loved it. My only gripe early on was that the initial tutorial really didn't prepare you. Granted, that's sort of the appeal of Dark Souls — being thrust into the world and left to your own devices to discover the game's mystery.

Seriously. I had my volume cranked uber-high on my headphones (watching Netflix, some shows are super quiet) and that shit fucking HURT.

I hated, loathed, despised the art direction of Wind Waker. It was the last Zelda game I played. I tried so hard to like it, but I just fell out of love with Zelda because of it. It didn't feel like the Zelda I grew up with, or even look anything like it. I don't mind change, but... Link didn't even look cute, just...

Only 5 Estus? This fight will not last long.

More and more, the ending to Jay and Silent Bob Strike Back is becoming more and more plausible. I'll give Vonderhaar $10 so he can start his epic journey.

Valve would only prevent the game from going up on Steam if it had in-game DLC through through the game itself. Otherwise, any EA game can go on Steam as it is. That's Valve's policy, not EA preventing it.

Why no comparisons for Windows Phone (etc. Lumia 920)?

For the most part, I agree with is.

At least he wasn't reading one on Reapers.

Some of the more actiony parts are either boss fights, alarms or other in-game story-related events that tie into the plots. The ambiance and the feel of all the other Dead Space games are there, though in different doses.

There is a duck system, but it plays nothing like Gears of War (e.g. you can't hit a button and 'take cover' behind an object). It lets you crouch. That it's. You can get behind things to shoot over, but it's very rudimentary and you'll only use it in a few minor scenes. The duck system can even be used to sneak past

True, but then everybody would just be making "Oh, it's Space Madden 2013 Edition" cracks non-stop if they kept the formula the same. And ducking is almost useless in Dead Space 3. Don't take this the wrong way, but by your criticism it sounds like you haven't even played the game. It really doesn't play much more

As somebody who pretty much just played Dead Space 1, 2 and 3 back to back... I don't really see it all that much different. Yes, it's a little more action oriented, but the world is expanded, more open and more dangerous. It's not a claustrophobic ship anymore. The story and gameplay have evolved.

Oh, I don't have high hopes for the game, I just find it funny that the number one complaint about it is the graphics.

Gamers continually chant, "Graphics don't make the game! It's all about gameplay!" And yet all I see here is "Man, the graphics suck!"

Likewise. Not a great movie, but average. Nothing wrong with average.

Yep.

All the bad reviews are "WAAAUGH! DLC!".

Even if they gave him two lines he'd still have twice the dialogue as he did in the Phantom Menace.