Praetorii
Praetor
Praetorii

And the fact that, way back, the Emperors banned performance art that wasn’t noh plays. So, every other expression of art had to be stills (painting, sculpture, wood cuts, etc.). If you want to make a piece of art that has moving people, but you can’t do it live (movies, opera, plays, etc.), then you do it in

VR’s worth will be determined by what you can do with it. How many games and apps are there that work with it, and how much better is the experience than without it? You take that added value and compare it to the price of both the headset plus any additional spending you have to do (like, to beef up your PC so it

knock-knees and duck feet. I don’t think I’ll ever understand.

Ok, ok. This is cool. But come on now, where are the infantry and the armor?

Please leave a place for Disaster Watch, too. That was really fun!

For Lothar!

So glad Saitama stepped in there. Someone had to break up these stupid hissy fit movies where, in the name of drama and angst, and because they don’t know how to create villians that last more than 1 movie, both of these franchises have devolved into silly, pointless infighting.

Hi Nathan,

Oh, that’s fine. I wasn’t criticising you. It was more a desire for Patricia and other folk at Kotaku to be a bit circumscribed in choosing what to write about, and/or how they “sell” it.

I wish some standards were instituted for things like this, and speed runs. Standards that would narrow the player’s tools to knowledge and skill and operate without Matrix-like glitching. Standards like:

Hi Patricia,

Gah, I can’t see the first video. Not on my PC, nor on my phone. I MUST SEE THIS! Someone, help!

Roy Fokker’s boat?

Easily the most beautiful of the group.

2 questions:

I’m looking forward to the mod that returns NPCs to the radar. In FO3 and NV, your Perception stat build a detection bubble around you such that friendly NPCs would appear as HUD-colored lines and hostile NPCs would appear as red lines on your radar. In FO4, you have to crouch and use the brackets of the stealth UI to

Yep, my standard farm. Each settler can work resources that generate up to 6 food. So, 3 Mutfruit (3 food) + 3 Tato (1.5 food) + 3 Corn (1.5) = 6 food, and the same ratio (3 of each) you need to make Starch.

That’s my baby!

What does this symbol mean?

Man, he looks really sick here. His skin is pale and ashen, he’s got dark rings under his eyes, and his cheek bones are really standing out.