Hi Shane. The GMG VIP deal for Inquisition is only $8/13%. Won't we just be able to use GMG's usual 20% off coupon for tomorrow (once it's no longer a pre-order)?
Hi Shane. The GMG VIP deal for Inquisition is only $8/13%. Won't we just be able to use GMG's usual 20% off coupon for tomorrow (once it's no longer a pre-order)?
GreenManGaming's VIP page continues to feature big deals on Unity, Far Cry 4, Inquisition, and more.
Meh indeed. It's the same PS4 bundle deal everyone else has. $400 for black PS4 + GTA5 + The Last of Us. This is clearly showing a lack of competition, or the existance of collusion, when Best Buy, Walmart, Dell, GameStop, and Toys R Us all have the exact same deal.
What would Adama say about this?
This is what Sacred 3 should have been.
Well, see, that's the question. What does "hardcore" mean, or more specifically, what does "hardcore" mean to Marc? If it means 'diehard, rabid, automatic' then he's right. If it means 'calm, rational, experience, discerning' then he's wrong.
QUOTE | "It's harder to make games for casuals than for hardcore gamers." - Assassin's Creed Unity director Marc Albinet, explaining that casual games force devs to better understand their players.
The fade is a parallel dimension where magical spirits and demons live. It's a little-understood metaphysical realm where people go when they dream, and is super mysterious and deeply magical. Mages have more direct access to the fade than normal people, which also means that the spirits and demons within the fade…
Yeah, though it's a little more complicated than that. In Thedas, mages are super powerful, but they can't always control their own power. They're actually sort of like mutants in X-Men, in that they're born with the gift for magic, and it's identified early on. But because people are terrified of mages, they're kept…
This isn't a justification for the lack of credit, but a speculation as to the cause. Could it be because they make still images for a medium that's always in motion? And/or could it be because no one ever sees or plays what they make?
Sorry, can't help it. And don't really want to try.
Not sure why it took me so long to reply to this.
Making money is neither good nor bad It's just a means to an end. HOW you made it and WHO/WHAT you spent it on is what determines the value judgement.
STAT | 6% – Amount of US mobile gamers that provide 51% of mobile game revenues, according to a study from EEDAR; those heavy spenders contribute $293.70 each, the company says.
QUOTE | "Skyrim changed the landscape for role-playing games completely." - Mark Darrah, executive produce for Dragon Age: Inquisition, talking about how the RPG audience has changed tremendously since the last Dragon Age.
QUOTE | "I feel people just don't want to associate making games with making money. It sort of breaks the taboo of making art for art's sake, which I think is kind of stupid." - Game Theory president Marguerite Dibble, talking about how many indie developers seem to "romanticize poverty."
YES!
Native American. Not "Indian".
Shouldn't be any need given that all the DLC will already be present and MP is optional.